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dice_app/Sources/Model/Games/GameManager.cs

107 lines
3.7 KiB

using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Threading.Tasks;
namespace Model.Games
{
public class GameManager : IManager<Game>
{
/// <summary>
/// the games managed by this instance
/// </summary>
private readonly List<Game> games = new();
/// <summary>
/// gets an unmodifiable collection of the games
/// </summary>
/// <returns>unmodifiable collection of the games</returns>
public Task<ReadOnlyCollection<Game>> GetAll() => Task.FromResult(new ReadOnlyCollection<Game>(games));
/// <summary>
/// finds the game with that name and returns it
/// <br/>
/// that copy does not belong to this manager's games, so it should not be modified
/// </summary>
/// <param name="name">a games's name</param>
/// <returns>game with said name, <em>or null</em> if no such game was found</returns>
public Task<Game> GetOneByName(string name)
{
if (!string.IsNullOrWhiteSpace(name))
{
return Task.FromResult(games.FirstOrDefault(g => g.Name == name)); // may return null
}
throw new ArgumentException("param should not be null or blank", nameof(name));
}
/// <summary>
/// not implemented in the model
/// </summary>
/// <param name="ID"></param>
/// <returns></returns>
/// <exception cref="NotImplementedException"></exception>
public Task<Game> GetOneByID(Guid ID)
{
throw new NotImplementedException();
}
/// <summary>
/// saves a given game -- does not allow copies yet: if a game with the same name exists, it is overwritten
/// </summary>
/// <param name="toAdd">a game to save</param>
public Task<Game> Add(Game toAdd)
{
if (toAdd is null)
{
throw new ArgumentNullException(nameof(toAdd), "param should not be null");
}
games.Remove(games.FirstOrDefault(g => g.Name == toAdd.Name));
// will often be an update: if game with that name exists, it is removed, else, nothing happens above
games.Add(toAdd);
return Task.FromResult(toAdd);
}
/// <summary>
/// removes a game. does nothing if the game doesn't exist
/// </summary>
/// <param name="toRemove">game to remove</param>
/// <exception cref="ArgumentNullException"></exception>
public void Remove(Game toRemove)
{
if (toRemove is null)
{
throw new ArgumentNullException(nameof(toRemove), "param should not be null");
}
games.Remove(toRemove);
}
/// <summary>
/// updates a game
/// </summary>
/// <param name="before">original game</param>
/// <param name="after">new game</param>
/// <returns></returns>
/// <exception cref="ArgumentNullException"></exception>
public Task<Game> Update(Game before, Game after)
{
Game[] args = { before, after };
foreach (Game game in args)
{
if (game is null)
{
throw new ArgumentNullException(nameof(after), "param should not be null");
// could also be because of before, but one param had to be chosen as an example
// and putting "player" there was raising a major code smell
}
}
Remove(before);
return (Add(after));
}
}
}