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143 lines
4.8 KiB
143 lines
4.8 KiB
using Model.Dice;
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using Model.Dice.Faces;
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using Model.Players;
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Linq;
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namespace Model.Games
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{
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/// <summary>
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/// a Turn consists of a Player, a DateTime, and a IEnumerable of AbstractDieFace
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/// Like a turn in some game.
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/// </summary>
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public sealed class Turn : IEquatable<Turn>
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{
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/// <summary>
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/// the date and time, adjusted to UTC
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/// </summary>
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public DateTime When { get; private set; }
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/// <summary>
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/// the Player who rolled the dice
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/// </summary>
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public Player Player { get; private set; }
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/// <summary>
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/// the collection of Face that were rolled
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/// </summary>
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public ReadOnlyDictionary<Die, Face> DiceNFaces => new(diceNFaces);
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private readonly Dictionary<Die, Face> diceNFaces;
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/// <summary>
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/// this private constructor is to be used only by factories
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/// </summary>
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/// <param name="when">date and time of the turn</param>
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/// <param name="player">player who played the turn</param>
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/// <param name="faces">faces that were rolled</param>
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private Turn(DateTime when, Player player, IEnumerable<KeyValuePair<Die, Face>> diceNFaces)
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{
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if (player is null)
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{
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throw new ArgumentNullException(nameof(player), "param should not be null");
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}
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if (diceNFaces is null)
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{
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throw new ArgumentNullException(nameof(diceNFaces), "param should not be null");
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}
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if (!diceNFaces.Any())
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{
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throw new ArgumentException("param should not be null", nameof(diceNFaces));
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}
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if (when.Kind != DateTimeKind.Utc)
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{
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when = when.ToUniversalTime();
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}
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When = when;
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Player = player;
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this.diceNFaces = diceNFaces.ToDictionary(kvp => kvp.Key, kvp => kvp.Value);
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}
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/// <summary>
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/// creates a Turn with a specified time, passed as a parameter.
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/// <br/>
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/// whatever the DateTimeKind of <paramref name="when"/> might be,
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/// it will become UTC during construction
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/// </summary>
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/// <param name="when">date and time of the turn</param>
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/// <param name="player">player who played the turn</param>
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/// <param name="faces">faces that were rolled</param>
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/// <returns>a new Turn object</returns>
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public static Turn CreateWithSpecifiedTime(DateTime when, Player player, IEnumerable<KeyValuePair<Die, Face>> diceNFaces)
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{
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return new Turn(when, player, diceNFaces);
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}
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/// <summary>
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/// creates a Turn with a default time, which is "now" in UTC.
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/// </summary>
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/// <param name="player">player who played the turn</param>
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/// <param name="faces">faces that were rolled</param>
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/// <returns>a new Turn object</returns>
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public static Turn CreateWithDefaultTime(Player player, IEnumerable<KeyValuePair<Die, Face>> diceNFaces)
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{
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return CreateWithSpecifiedTime(DateTime.UtcNow, player, diceNFaces);
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}
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public bool Equals(Turn other)
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{
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if (other is null
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!(Player.Equals(other.Player)
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&& When.Equals(other.When)
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&& DiceNFaces.Count == other.DiceNFaces.Count))
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{
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return false;
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}
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// 🤮
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for (int i = 0; i < DiceNFaces.Count; i++)
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{
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if (DiceNFaces.ElementAt(i).Key.Faces.Count
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!= other.DiceNFaces.ElementAt(i).Key.Faces.Count)
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{
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return false;
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}
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if (!other.DiceNFaces.ElementAt(i).Value.StringValue
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.Equals(DiceNFaces.ElementAt(i).Value.StringValue))
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{
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return false;
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}
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for (int j = 0; j < DiceNFaces.ElementAt(i).Key.Faces.Count; j++)
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{
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if (!other.DiceNFaces.ElementAt(i).Key.Faces.ElementAt(j).StringValue
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.Equals(DiceNFaces.ElementAt(i).Key.Faces.ElementAt(j).StringValue))
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{
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return false;
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}
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}
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}
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return true;
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}
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public override bool Equals(object obj)
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{
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if (obj is not Turn)
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{
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return false;
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}
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return Equals(obj as Turn);
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}
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public override int GetHashCode()
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{
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return When.GetHashCode();
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}
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}
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}
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