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dice_app/Sources/Model/Players/PlayerManager.cs

105 lines
3.7 KiB

using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Threading.Tasks;
namespace Model.Players
{
public class PlayerManager : IManager<Player>
{
/// <summary>
/// a collection of the players that this manager is in charge of
/// </summary>
private readonly List<Player> players = new();
/// <summary>
/// add a new player
/// </summary>
/// <param name="toAdd">player to be added</param>
/// <returns>added player</returns>
public Task<Player> Add(Player toAdd)
{
if (toAdd is null)
{
throw new ArgumentNullException(nameof(toAdd), "param should not be null");
}
if (players.Contains(toAdd))
{
throw new ArgumentException("this username is already taken", nameof(toAdd));
}
players.Add(toAdd);
return Task.FromResult(toAdd);
}
/// <summary>
/// finds the player with that name and returns it
/// </summary>
/// <param name="name">a player's unique name</param>
/// <returns>player with said name, <em>or null</em> if no such player was found</returns>
public Task<Player> GetOneByName(string name)
{
if (string.IsNullOrWhiteSpace(name))
{
throw new ArgumentException("param should not be null or blank", nameof(name));
}
Player result = players.FirstOrDefault(p => p.Name.ToUpper().Equals(name.ToUpper().Trim()));
if (result == null)
{
return Task.FromResult<Player>(null);
}
return Task.FromResult(result);
}
/// </summary>
/// get a READ ONLY enumerable of all players belonging to this manager
/// so that the only way to modify the collection of players is to use this class's methods
/// </summary>
/// <returns>a readonly enumerable of all this manager's players</returns>
public Task<ReadOnlyCollection<Player>> GetAll() => Task.FromResult(new ReadOnlyCollection<Player>(players));
/// <summary>
/// update a player from <paramref name="before"/> to <paramref name="after"/>
/// </summary>
/// <param name="before">player to be updated</param>
/// <param name="after">player in the state that it needs to be in after the update</param>
/// <returns>updated player</returns>
public Task<Player> Update(Player before, Player after)
{
Player[] args = { before, after };
foreach (Player player in args)
{
if (player is null)
{
throw new ArgumentNullException(nameof(after), "param should not be null");
// could also be because of before, but one param had to be chosen as an example
// and putting "player" there was raising a major code smell
}
}
Remove(before);
return Add(after);
}
/// <summary>
/// remove a player
/// </summary>
/// <param name="toRemove">player to be removed</param>
public void Remove(Player toRemove)
{
if (toRemove is null)
{
throw new ArgumentNullException(nameof(toRemove), "param should not be null");
}
// the built-in Remove() method will use our redefined Equals(), using Name only
players.Remove(toRemove);
}
public Task<Player> GetOneByID(Guid ID)
{
throw new NotImplementedException();
}
}
}