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283 lines
8.8 KiB
283 lines
8.8 KiB
using Data;
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using Model;
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using Model.Dice;
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using Model.Games;
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using Model.Players;
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Tests.Data_UTs.Games;
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using Xunit;
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namespace Tests.Model_UTs.Games
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{
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public class GameManagerTest
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{
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private readonly MasterOfCeremonies stubGameRunner = new Stub().LoadApp()?.Result;
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[Fact]
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public async Task TestConstructorReturnsEmptyEnumerableAsync()
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{
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// Arrange
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GameManager gm = new();
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IEnumerable<Game> expected;
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IEnumerable<Game> actual;
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// Act
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expected = new Collection<Game>();
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actual = await gm.GetAll();
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// Assert
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Assert.Equal(expected, actual);
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}
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[Fact]
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public async Task TestAddWhenGamesThenDoAddAndReturnGamesAsync()
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{
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// Arrange
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GameManager gm = new();
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Game game1 = (await stubGameRunner.GameManager.GetAll()).First();
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Game game2 = (await stubGameRunner.GameManager.GetAll()).Last();
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// Act
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IEnumerable<Game> expected = new List<Game>() { game1, game2 }.AsEnumerable();
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IEnumerable<Game> actual = new List<Game>()
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{
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await gm.Add(game1),
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await gm.Add(game2)
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};
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// Assert
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Assert.Equal(expected, actual);
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}
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[Fact]
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public async Task TestAddWhenNullThenThrowsException()
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{
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// Arrange
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GameManager gm = new();
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// Act
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async Task actionAsync() => await gm.Add(null);// Add() returns the added element if succesful
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// Assert
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await Assert.ThrowsAsync<ArgumentNullException>(actionAsync);
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Assert.DoesNotContain(null, await stubGameRunner.GameManager.GetAll());
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}
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[Fact]
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public void TestGetOneByIdThrowsException()
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{
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// Arrange
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GameManager gm = new();
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// Act
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void action() => gm.GetOneByID(Guid.NewGuid());
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// Assert
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Assert.Throws<NotImplementedException>(action);
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}
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[Theory]
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[InlineData("")]
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[InlineData(null)]
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[InlineData(" ")]
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public async Task TestGetOneByNameWhenInvalidThenThrowsExceptionAsync(string name)
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{
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// Arrange
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GameManager gm = new();
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// Act
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async Task actionAsync() => await gm.GetOneByName(name);
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// Assert
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await Assert.ThrowsAsync<ArgumentException>(actionAsync);
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}
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[Fact]
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public async Task TestGetOneByNameWhenValidButNotExistThenReturnNullAsync()
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{
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// Arrange
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GameManager gm = new();
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// Act
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Game result = await gm.GetOneByName("thereisbasicallynowaythatthisgamenamealreadyexists");
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// Assert
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Assert.Null(result);
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}
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[Fact]
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public async Task TestGetOneByNameWhenValidThenReturnGameAsync()
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{
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// Arrange
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GameManager gm = new();
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Game game = (await stubGameRunner.GameManager.GetAll()).First();
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// Act
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Game actual = await gm.Add(game);
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Game expected = game;
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// Assert
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Assert.Equal(expected, actual);
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}
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[Fact]
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public async Task TestWhenRemoveExistsThenSucceeds()
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{
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// Arrange
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GameManager gm = new();
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Game game = new("blargh", new PlayerManager(), (await stubGameRunner.GameManager.GetAll()).First().Dice);
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await gm.Add(game);
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// Act
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gm.Remove(game);
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// Assert
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Assert.DoesNotContain(game, await gm.GetAll());
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}
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[Fact]
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public void TestRemoveWhenGivenNullThenThrowsException()
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{
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// Arrange
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GameManager gm = new();
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// Act
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void action() => gm.Remove(null);
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// Assert
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Assert.Throws<ArgumentNullException>(action);
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}
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[Fact]
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public async Task TestRemoveWhenGivenNonExistentThenFailsSilentlyAsync()
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{
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// Arrange
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IManager<Game> gm = stubGameRunner.GameManager;
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Game notGame = new("blargh", new PlayerManager(), (await stubGameRunner.GameManager.GetAll()).First().Dice);
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IEnumerable<Game> expected = await stubGameRunner.GameManager.GetAll();
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// Act
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gm.Remove(notGame);
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IEnumerable<Game> actual = await gm.GetAll();
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// Assert
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Assert.Equal(actual, expected);
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}
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[Fact]
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public async Task TestUpdateWhenValidThenSucceeds()
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{
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// Arrange
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GameManager gm = new();
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string oldName = "blargh";
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string newName = "blargh2.0";
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Game game = new(oldName, new PlayerManager(), (await stubGameRunner.GameManager.GetAll()).First().Dice);
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await game.PlayerManager.Add(new("Alice"));
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await gm.Add(game);
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Game oldGame = (await gm.GetAll()).First();
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Game newGame = new(newName, oldGame.PlayerManager, oldGame.Dice);
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// Act
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int expectedSize = (await gm.GetAll()).Count;
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await gm.Update(oldGame, newGame);
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int actualSize = (await gm.GetAll()).Count;
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// Assert
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Assert.NotEqual(oldName, newName);
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Assert.DoesNotContain(oldGame, await gm.GetAll());
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Assert.Contains(newGame, await gm.GetAll());
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Assert.Equal(expectedSize, actualSize);
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}
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[Theory]
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[InlineData("")]
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[InlineData(" ")]
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[InlineData(null)]
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public async Task TestUpdateWhenValidBeforeAndInvalidAfterThenDoesNotGoAsync(string badName)
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{
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// Arrange
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IManager<Game> gm = stubGameRunner.GameManager;
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int expectedSize = (await gm.GetAll()).Count;
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Game oldGame = (await gm.GetAll()).First();
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// Act
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void action() => gm.Update(oldGame, new(badName, oldGame.PlayerManager, oldGame.Dice));
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int actualSize = (await gm.GetAll()).Count;
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// Assert
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Assert.Throws<ArgumentException>(action); // thrown by constructor
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Assert.Contains(oldGame, await gm.GetAll()); // still there
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Assert.Equal(expectedSize, actualSize);
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}
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[Fact]
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public async Task TestUpdateWhenValidBeforeAndNullAfterThenDoesNotGoAsync()
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{
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// Arrange
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IManager<Game> gm = stubGameRunner.GameManager;
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int expectedSize = (await gm.GetAll()).Count;
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Game oldGame = (await gm.GetAll()).First();
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// Act
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async Task actionAsync() => await gm.Update(oldGame, null);
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int actualSize = (await gm.GetAll()).Count;
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// Assert
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await Assert.ThrowsAsync<ArgumentNullException>(actionAsync); // thrown by constructor
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Assert.Contains(oldGame, await gm.GetAll()); // still there
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Assert.True(expectedSize == actualSize);
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}
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[Fact]
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public async Task TestUpdateDoesNotGoWithValidAfterAndNullBefore()
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{
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// Arrange
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IManager<Game> gm = stubGameRunner.GameManager;
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int expectedSize = (await gm.GetAll()).Count;
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Game oldGame = (await gm.GetAll()).First();
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// Act
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async Task actionAsync() => await gm.Update(null, new("newgamename", oldGame.PlayerManager, oldGame.Dice));
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int actualSize = (await gm.GetAll()).Count;
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// Assert
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await Assert.ThrowsAsync<ArgumentNullException>(actionAsync); // thrown by constructor
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Assert.Contains(oldGame, await gm.GetAll()); // still there
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Assert.True(expectedSize == actualSize);
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}
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[Theory]
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[InlineData("")]
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[InlineData(" ")]
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[InlineData(null)]
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public async Task TestUpdateWhenInvalidBeforeAndValidAfterThenDoesNotGoAsync(string badName)
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{
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// Arrange
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IManager<Game> gm = stubGameRunner.GameManager;
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int expectedSize = (await gm.GetAll()).Count;
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Game oldGame = (await gm.GetAll()).First();
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// Act
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void action() => gm.Update(new(badName, oldGame.PlayerManager, oldGame.Dice), new("valid", oldGame.PlayerManager, oldGame.Dice));
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int actualSize = (await gm.GetAll()).Count;
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// Assert
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Assert.Throws<ArgumentException>(action); // thrown by constructor
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Assert.Contains(oldGame, await gm.GetAll()); // still there
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Assert.True(expectedSize == actualSize);
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}
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}
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}
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