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dice_app/Sources/Tests/Model_UTs/Games/GameRunnerTest.cs

306 lines
9.7 KiB

using Data;
using Model.Dice;
using Model.Games;
using Model.Players;
using System;
using System.Collections.Generic;
using System.Linq;
using Xunit;
namespace Tests.Model_UTs.Games
{
public class GameRunnerTest
{
private readonly GameRunner stubGameRunner = new Stub().LoadApp();
[Fact]
public void TestConstructorWhenNoGamesThenNewIEnumerable()
{
// Arrange
GameRunner gameRunner = new(new PlayerManager(), new DieManager());
IEnumerable<Game> expected;
IEnumerable<Game> actual;
// Act
expected = new List<Game>().AsEnumerable();
actual = gameRunner.GetAll();
// Assert
Assert.Equal(expected, actual);
}
[Fact]
public void TestConstructorWhenGamesThenGamesIEnumerable()
{
// Arrange
GameRunner gameRunner = new(new PlayerManager(), new DieManager(), stubGameRunner.GetAll().ToList());
IEnumerable<Game> expected;
IEnumerable<Game> actual;
// Act
expected = stubGameRunner.GetAll();
actual = gameRunner.GetAll();
// Assert
Assert.Equal(expected, actual);
}
[Fact]
public void TestAddWhenGamesThenDoAddAndReturnGames()
{
// Arrange
GameRunner gameRunner = new(new PlayerManager(), new DieManager());
Game game1 = stubGameRunner.GetAll().First();
Game game2 = stubGameRunner.GetAll().Last();
// Act
IEnumerable<Game> expected = new List<Game>() { game1, game2 }.AsEnumerable();
IEnumerable<Game> actual = new List<Game>()
{
gameRunner.Add(game1),
gameRunner.Add(game2)
};
// Assert
Assert.Equal(expected, actual);
}
[Fact]
public void TestAddWhenNullThenThrowsException()
{
// Arrange
GameRunner gameRunner = stubGameRunner;
// Act
void action() => gameRunner.Add(null);// Add() returns the added element if succesful
// Assert
Assert.Throws<ArgumentNullException>(action);
Assert.DoesNotContain(null, stubGameRunner.GetAll());
}
[Theory]
[InlineData("")]
[InlineData(null)]
[InlineData(" ")]
public void TestGetOneByNameWhenInvalidThenThrowsException(string name)
{
// Arrange
GameRunner gameRunner = stubGameRunner;
// Act
void action() => gameRunner.GetOneByName(name);
// Assert
Assert.Throws<ArgumentException>(action);
}
[Fact]
public void TestGetOneByNameWhenValidButNotExistThenReturnNull()
{
// Arrange
GameRunner gameRunner = stubGameRunner;
// Act
Game result = gameRunner.GetOneByName("thereisbasicallynowaythatthisgamenamealreadyexists");
// Assert
Assert.Null(result);
}
[Fact]
public void TestGetOneByNameWhenValidThenReturnGame()
{
// Arrange
GameRunner gameRunner = new(new PlayerManager(), new DieManager());
Game game = stubGameRunner.GetAll().First();
// Act
Game actual = gameRunner.Add(game);
Game expected = game;
// Assert
Assert.Equal(expected, actual);
}
[Fact]
public void TestWhenRemoveExistsThenSucceeds()
{
// Arrange
GameRunner gameRunner = stubGameRunner;
Game game = new("blargh", new PlayerManager(), gameRunner.GetAll().First().Dice);
gameRunner.Add(game);
// Act
gameRunner.Remove(game);
// Assert
Assert.DoesNotContain(game, gameRunner.GetAll());
}
[Fact]
public void TestRemoveWhenGivenNullThenThrowsException()
{
// Arrange
GameRunner gameRunner = stubGameRunner;
// Act
void action() => gameRunner.Remove(null);
// Assert
Assert.Throws<ArgumentNullException>(action);
}
[Fact]
public void TestRemoveWhenGiveenNonExistentThenFailsSilently()
{
// Arrange
GameRunner gameRunner = stubGameRunner;
Game notGame = new("blargh", new PlayerManager(), gameRunner.GetAll().First().Dice);
IEnumerable<Game> expected = gameRunner.GetAll();
// Act
gameRunner.Remove(notGame);
IEnumerable<Game> actual = gameRunner.GetAll();
// Assert
Assert.Equal(actual, expected);
}
[Fact]
public void TestUpdateWhenValidThenSucceeds()
{
// Arrange
string oldName = "blargh";
string newName = "blargh2.0";
GameRunner gameRunner = new(new PlayerManager(), new DieManager());
Game game = new(oldName, new PlayerManager(), stubGameRunner.GetAll().First().Dice);
game.PlayerManager.Add(new("Alice"));
gameRunner.Add(game);
Game oldGame = gameRunner.GetAll().First();
Game newGame = new(newName, oldGame.PlayerManager, oldGame.Dice);
// Act
int oldSize = gameRunner.GetAll().Count();
gameRunner.Update(oldGame, newGame);
int newSize = gameRunner.GetAll().Count();
// Assert
Assert.NotEqual(oldName, newName);
Assert.DoesNotContain(oldGame, gameRunner.GetAll());
Assert.Contains(newGame, gameRunner.GetAll());
Assert.Equal(oldSize, newSize);
}
[Theory]
[InlineData("")]
[InlineData(" ")]
[InlineData(null)]
public void TestUpdateWhenValidBeforeAndInvalidAfterThenDoesNotGo(string badName)
{
// Arrange
GameRunner gameRunner = stubGameRunner;
int expectedSize = gameRunner.GetAll().Count();
Game oldGame = gameRunner.GetAll().First();
// Act
void action() => gameRunner.Update(oldGame, new(badName, oldGame.PlayerManager, oldGame.Dice));
int actualSize = gameRunner.GetAll().Count();
// Assert
Assert.Throws<ArgumentException>(action); // thrown by constructor
Assert.Contains(oldGame, gameRunner.GetAll()); // still there
Assert.True(expectedSize == actualSize);
}
[Fact]
public void TestUpdateWhenValidBeforeAndNullAfterThenDoesNotGo()
{
// Arrange
GameRunner gameRunner = stubGameRunner;
int expectedSize = gameRunner.GetAll().Count();
Game oldGame = gameRunner.GetAll().First();
// Act
void action() => gameRunner.Update(oldGame, null);
int actualSize = gameRunner.GetAll().Count();
// Assert
Assert.Throws<ArgumentNullException>(action); // thrown by constructor
Assert.Contains(oldGame, gameRunner.GetAll()); // still there
Assert.True(expectedSize == actualSize);
}
[Fact]
public void TestUpdateDoesNotGoWithValidAfterAndNullBefore()
{
// Arrange
GameRunner gameRunner = stubGameRunner;
int expectedSize = gameRunner.GetAll().Count();
Game oldGame = gameRunner.GetAll().First();
// Act
void action() => gameRunner.Update(null, new("newgamename", oldGame.PlayerManager, oldGame.Dice));
int actualSize = gameRunner.GetAll().Count();
// Assert
Assert.Throws<ArgumentNullException>(action); // thrown by constructor
Assert.Contains(oldGame, gameRunner.GetAll()); // still there
Assert.True(expectedSize == actualSize);
}
[Theory]
[InlineData("")]
[InlineData(" ")]
[InlineData(null)]
public void TestUpdateWhenInvalidBeforeAndValidAfterThenDoesNotGo(string badName)
{
// Arrange
GameRunner gameRunner = stubGameRunner;
int expectedSize = gameRunner.GetAll().Count();
Game oldGame = gameRunner.GetAll().First();
// Act
void action() => gameRunner.Update(new(badName, oldGame.PlayerManager, oldGame.Dice), new("valid", oldGame.PlayerManager, oldGame.Dice));
int actualSize = gameRunner.GetAll().Count();
// Assert
Assert.Throws<ArgumentException>(action); // thrown by constructor
Assert.Contains(oldGame, gameRunner.GetAll()); // still there
Assert.True(expectedSize == actualSize);
}
[Fact]
public void TestPlayGameWhenPlayThenAddNewTurnToHistory()
{
// Arrange
GameRunner gameRunner = stubGameRunner;
Game game = gameRunner.GetAll().First();
// Act
int turnsBefore = game.GetHistory().Count();
GameRunner.PlayGame(game);
int turnsAfter = game.GetHistory().Count();
// Assert
Assert.Equal(turnsBefore + 1, turnsAfter);
}
[Fact]
public void TestStartNewGame()
{
// Arrange
GameRunner gameRunner = stubGameRunner;
string name = "blargh";
// Act
Assert.DoesNotContain(gameRunner.GetOneByName(name), gameRunner.GetAll());
gameRunner.StartNewGame(name, new PlayerManager(), stubGameRunner.GetAll().First().Dice);
// Assert
Assert.Contains(gameRunner.GetOneByName(name), gameRunner.GetAll());
}
}
}