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dice_app/Sources/Model/Players/Player.cs

58 lines
1.7 KiB

using System;
namespace Model.Players
{
/// <summary>
/// A player for the purpose of a game of dice, consists of a name
/// <br/>
/// Two players are equal for Equals() and GetHashCode() if they have the same name, once trimmed and case-insensitive
/// </summary>
public sealed class Player : IEquatable<Player>
{
/// <summary>
/// a player's unique username
/// </summary>
public string Name { get; private set; }
public Player(string name)
{
if (!string.IsNullOrWhiteSpace(name))
{
Name = name.Trim();
}
else throw new ArgumentException("param should not be null or blank", nameof(name));
}
/// <summary>
/// this is a copy contructor
/// </summary>
/// <param name="player">a player object to be copied</param>
public Player(Player player)
: this(player?.Name) // passes the player's name if player exists, else null
{ }
public override string ToString()
{
return Name;
}
public bool Equals(Player other)
{
return other is not null && Name.ToUpper() == other.Name.ToUpper(); // equality is case insensitive
}
public override bool Equals(object obj)
{
if (obj is not Player)
{
return false;
}
return Equals(obj as Player); // casting, to send it to the above Equals() method
}
public override int GetHashCode()
{
return Name.ToUpper().GetHashCode(); // hash is case insensitive
}
}
}