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dice_app/Sources/Data/Stub.cs

88 lines
3.4 KiB

using Model;
using Model.Dice;
using Model.Dice.Faces;
using Model.Games;
using Model.Players;
using System.Collections.Generic;
namespace Data
{
public class Stub : ILoader
{
// when the other classes are ready
// the Stub should just make and return a GameRunner, and the GameRunner should have
// a PlayerManager, a collection of Games, a FavGroupManager, etc. (see diagram)
public GameRunner LoadApp()
{
IManager<KeyValuePair<string, IEnumerable<AbstractDie<AbstractDieFace>>>> globalDieManager = new DieManager();
List<AbstractDie<AbstractDieFace>> monopolyDice = new();
List<AbstractDie<AbstractDieFace>> dndDice = new();
string monopolyName = "Monopoly";
string dndName = "DnD";
NumberDieFace[] d6Faces = new NumberDieFace[] { new(1), new(2), new(3), new(4), new(5), new(6) };
monopolyDice.Add(new NumberDie(d6Faces));
monopolyDice.Add(new NumberDie(d6Faces));
monopolyDice.Add(new ColorDie(new("#ff0000"), new("#00ff00"), new("#0000ff"), new("#ffff00"), new("#000000"), new("#ffffff")));
NumberDieFace[] d20Faces = new NumberDieFace[] {
new(1), new(2), new(3), new(4), new(5),
new(6), new(7), new(8), new(9), new(10),
new(11), new(12), new(13), new(14), new(15),
new(16), new(17), new(18), new(19), new(20)
};
dndDice.Add(new NumberDie(d20Faces));
globalDieManager.Add(new KeyValuePair<string, IEnumerable<AbstractDie<AbstractDieFace>>>(monopolyName, monopolyDice.AsEnumerable()));
globalDieManager.Add(new KeyValuePair<string, IEnumerable<AbstractDie<AbstractDieFace>>>(dndName, dndDice.AsEnumerable()));
IEnumerable<AbstractDie<AbstractDieFace>> dice1 = globalDieManager.GetOneByName(monopolyName).Value;
IEnumerable<AbstractDie<AbstractDieFace>> dice2 = globalDieManager.GetOneByName(dndName).Value;
string g1 = "game1", g2 = "game2", g3 = "game3";
Game game1 = new(name: g1, playerManager: new PlayerManager(), dice: dice1);
Game game2 = new(name: g2, playerManager: new PlayerManager(), dice: dice2);
Game game3 = new(name: g3, playerManager: new PlayerManager(), dice: dice1);
List<Game> games = new() { game1, game2, game3 };
Player player1 = new("Alice"), player2 = new("Bob"), player3 = new("Clyde");
PlayerManager globalPlayerManager = new();
globalPlayerManager.Add(player1);
globalPlayerManager.Add(player2);
globalPlayerManager.Add(player3);
GameRunner gameRunner = new(globalPlayerManager, globalDieManager, games);
game1.AddPlayerToGame(player1);
game1.AddPlayerToGame(player2);
game2.AddPlayerToGame(player1);
game2.AddPlayerToGame(player2);
game2.AddPlayerToGame(player3);
game3.AddPlayerToGame(player1);
game3.AddPlayerToGame(player3);
foreach (Game game in games)
{
for (int i = 0; i < 10; i++)
{
Player currentPlayer = game.GetWhoPlaysNow();
game.PerformTurn(currentPlayer);
game.PrepareNextPlayer(currentPlayer);
}
}
return gameRunner;
}
}
}