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88 lines
3.4 KiB
88 lines
3.4 KiB
using Model;
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using Model.Dice;
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using Model.Dice.Faces;
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using Model.Games;
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using Model.Players;
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using System.Collections.Generic;
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namespace Data
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{
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public class Stub : ILoader
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{
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// when the other classes are ready
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// the Stub should just make and return a GameRunner, and the GameRunner should have
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// a PlayerManager, a collection of Games, a FavGroupManager, etc. (see diagram)
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public GameRunner LoadApp()
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{
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IManager<KeyValuePair<string, IEnumerable<AbstractDie<AbstractDieFace>>>> globalDieManager = new DieManager();
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List<AbstractDie<AbstractDieFace>> monopolyDice = new();
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List<AbstractDie<AbstractDieFace>> dndDice = new();
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string monopolyName = "Monopoly";
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string dndName = "DnD";
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NumberDieFace[] d6Faces = new NumberDieFace[] { new(1), new(2), new(3), new(4), new(5), new(6) };
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monopolyDice.Add(new NumberDie(d6Faces));
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monopolyDice.Add(new NumberDie(d6Faces));
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monopolyDice.Add(new ColorDie(new("#ff0000"), new("#00ff00"), new("#0000ff"), new("#ffff00"), new("#000000"), new("#ffffff")));
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NumberDieFace[] d20Faces = new NumberDieFace[] {
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new(1), new(2), new(3), new(4), new(5),
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new(6), new(7), new(8), new(9), new(10),
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new(11), new(12), new(13), new(14), new(15),
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new(16), new(17), new(18), new(19), new(20)
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};
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dndDice.Add(new NumberDie(d20Faces));
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globalDieManager.Add(new KeyValuePair<string, IEnumerable<AbstractDie<AbstractDieFace>>>(monopolyName, monopolyDice.AsEnumerable()));
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globalDieManager.Add(new KeyValuePair<string, IEnumerable<AbstractDie<AbstractDieFace>>>(dndName, dndDice.AsEnumerable()));
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IEnumerable<AbstractDie<AbstractDieFace>> dice1 = globalDieManager.GetOneByName(monopolyName).Value;
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IEnumerable<AbstractDie<AbstractDieFace>> dice2 = globalDieManager.GetOneByName(dndName).Value;
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string g1 = "game1", g2 = "game2", g3 = "game3";
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Game game1 = new(name: g1, playerManager: new PlayerManager(), dice: dice1);
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Game game2 = new(name: g2, playerManager: new PlayerManager(), dice: dice2);
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Game game3 = new(name: g3, playerManager: new PlayerManager(), dice: dice1);
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List<Game> games = new() { game1, game2, game3 };
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Player player1 = new("Alice"), player2 = new("Bob"), player3 = new("Clyde");
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PlayerManager globalPlayerManager = new();
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globalPlayerManager.Add(player1);
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globalPlayerManager.Add(player2);
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globalPlayerManager.Add(player3);
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GameRunner gameRunner = new(globalPlayerManager, globalDieManager, games);
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game1.AddPlayerToGame(player1);
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game1.AddPlayerToGame(player2);
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game2.AddPlayerToGame(player1);
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game2.AddPlayerToGame(player2);
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game2.AddPlayerToGame(player3);
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game3.AddPlayerToGame(player1);
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game3.AddPlayerToGame(player3);
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foreach (Game game in games)
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{
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for (int i = 0; i < 10; i++)
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{
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Player currentPlayer = game.GetWhoPlaysNow();
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game.PerformTurn(currentPlayer);
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game.PrepareNextPlayer(currentPlayer);
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}
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}
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return gameRunner;
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}
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}
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} |