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dice_app/Sources/Tests/Data_UTs/Players/PlayerExtensionsTest.cs

91 lines
2.2 KiB

using Data.EF.Players;
using Model.Players;
using System.Collections.Generic;
using System.Linq;
using Xunit;
namespace Tests.Data_UTs.Players
{
public class PlayerExtensionsTest
{
[Fact]
public void TestToModel()
{
// Arrange
string name = "Alice";
PlayerEntity entity = new() { Name = name };
Player expected = new(name);
// Act
Player actual = entity.ToModel();
// Assert
Assert.Equal(expected, actual);
}
[Fact]
public void TestToEntity()
{
// Arrange
string name = "Bob";
Player model = new(name);
PlayerEntity expected = new() { Name = name };
// Act
PlayerEntity actual = model.ToEntity();
// Assert
Assert.Equal(expected, actual);
}
[Fact]
public void TestToModels()
{
// Arrange
string n1 = "Alice", n2 = "Bob", n3 = "Clyde";
PlayerEntity[] entities = new PlayerEntity[] {
new() {Name = n1 },
new() {Name = n2 },
new() {Name = n3 },
};
IEnumerable<Player> expected = new Player[] {
new(n1),
new(n2),
new(n3)
}.AsEnumerable();
// Act
IEnumerable<Player> actual = entities.ToModels();
// Assert
Assert.Equal(expected, actual);
}
[Fact]
public void TestToEntities()
{
// Arrange
string n1 = "Alice", n2 = "Bob", n3 = "Clyde";
Player[] models = new Player[] {
new(n1),
new(n2),
new(n3)
};
IEnumerable<PlayerEntity> expected = new PlayerEntity[] {
new() {Name = n1 },
new() {Name = n2 },
new() {Name = n3 },
}.AsEnumerable();
// Act
IEnumerable<PlayerEntity> actual = models.ToEntities();
// Assert
Assert.Equal(expected, actual);
}
}
}