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73 lines
2.1 KiB
73 lines
2.1 KiB
using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Model
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{
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public class Game
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{
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public string Name { get; private set; }
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public bool IsFirstTurn { get; private set; } = false;
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private readonly List<Turn> turns;
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/// </summary>
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/// get a READ ONLY enumerable of all turns belonging to this game
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/// </summary>
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/// <returns>a readonly enumerable of all this game's turns</returns>
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public IEnumerable<Turn> GetHistory() => turns.AsEnumerable();
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public PlayerManager PlayerManager { get; }
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public Game(string name, IEnumerable<Turn> turns, PlayerManager playerManager)
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{
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Name = name;
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this.turns = turns.ToList() ?? new List<Turn>();
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PlayerManager = playerManager ?? new PlayerManager();
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}
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public Game(string name)
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: this(name, null, null)
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{ }
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public void PerformTurn()
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{
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Player player = PlayerManager.WhoPlaysNow(IsFirstTurn);
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if (IsFirstTurn) { IsFirstTurn = false; } // only true one time (on the first turn...)
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// in a "faces" var, throw all the dice and stuff...
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Turn turn = Turn.CreateWithDefaultTime(new Player(player)/*, faces*/); //using a copy so that next line doesn't "change history"
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PlayerManager.PrepareNextPlayer(player);
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turns.Add(turn);
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}
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// TODO test and debug
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public override string ToString()
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{
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StringBuilder sb = new();
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sb.AppendFormat("Game: {0}===========\n" +
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"{1} are playing. {2} is next.\n" +
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"Log:\n",
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Name,
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PlayerManager.GetAll().ToString(),
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PlayerManager.WhoPlaysNow(IsFirstTurn));
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foreach (Turn turn in this.turns)
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{
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sb.Append("\t" + turn.ToString());
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}
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return sb.ToString();
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}
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}
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}
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