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dice_app/Sources/Model/Dice/DieManager.cs

36 lines
1.2 KiB

using Model.Dice.Faces;
using System.Collections.Generic;
namespace Model.Dice
{
public class DieManager : IManager<(string, IEnumerable<AbstractDie<AbstractDieFace>>)>
{
private readonly List<(string name, IEnumerable<AbstractDie<AbstractDieFace>> dice)> diceGroups = new();
public (string, IEnumerable<AbstractDie<AbstractDieFace>>) Add((string, IEnumerable<AbstractDie<AbstractDieFace>>) toAdd)
{
throw new System.NotImplementedException();
}
public IEnumerable<(string, IEnumerable<AbstractDie<AbstractDieFace>>)> GetAll()
{
throw new System.NotImplementedException();
}
public (string, IEnumerable<AbstractDie<AbstractDieFace>>) GetOneById(int id)
{
throw new System.NotImplementedException();
}
public void Remove((string, IEnumerable<AbstractDie<AbstractDieFace>>) toRemove)
{
throw new System.NotImplementedException();
}
public (string, IEnumerable<AbstractDie<AbstractDieFace>>) Update((string, IEnumerable<AbstractDie<AbstractDieFace>>) before, (string, IEnumerable<AbstractDie<AbstractDieFace>>) after)
{
throw new System.NotImplementedException();
}
}
}