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dice_app/Sources/Data/Stub.cs

98 lines
4.0 KiB

using Model.Dice;
using Model.Dice.Faces;
using Model.Games;
using Model.Players;
using System.Drawing;
namespace Data
{
public class Stub : ILoader
{
public async Task<MasterOfCeremonies> LoadApp()
{
MasterOfCeremonies gr = new(new PlayerManager(), new DiceGroupManager(), new GameManager());
Player player1 = new("Alice(Old Stub)"), player2 = new("Bob(Old Stub)"), player3 = new("Clyde(Old Stub)");
await gr.GlobalPlayerManager.Add(player1);
await gr.GlobalPlayerManager.Add(player2);
await gr.GlobalPlayerManager.Add(player3);
List<Die> monopolyDice = new();
List<Die> dndDice = new();
string monopolyName = "Monopoly", dndName = "DnD";
NumberFace[] d6Faces = new NumberFace[] { new(1), new(2), new(3), new(4), new(5), new(6) };
monopolyDice.Add(new NumberDie(new NumberFace(1), new NumberFace(1), new NumberFace(1), new NumberFace(1)));
monopolyDice.Add(new NumberDie(d6Faces[0], d6Faces[1..]));
monopolyDice.Add(new NumberDie(d6Faces[0], d6Faces[1..]));
ColorFace[] colorFaces = new ColorFace[]
{
new(Color.FromName("blue")),
new(Color.FromName("red")),
new(Color.FromName("yellow")),
new(Color.FromName("green")),
new(Color.FromName("black")),
new(Color.FromName("white"))
};
monopolyDice.Add(new ColorDie(colorFaces[0], colorFaces[1..]));
string rootPath = "https://unsplash.com/photos/";
ImageFace[] imageFaces = new ImageFace[]
{
new(new Uri(rootPath + "TLD6iCOlyb0")),
new(new Uri(rootPath + "rTZW4f02zY8")),
new(new Uri(rootPath + "Hyu76loQLdk")),
new(new Uri(rootPath + "A_Ncbi-RH6s")),
};
monopolyDice.Add(new ImageDie(imageFaces[0], imageFaces[1..]));
NumberFace[] d20Faces = new NumberFace[] {
new(1), new(2), new(3), new(4), new(5),
new(6), new(7), new(8), new(9), new(10),
new(11), new(12), new(13), new(14), new(15),
new(16), new(17), new(18), new(19), new(20)
};
dndDice.Add(new NumberDie(d20Faces[0], d20Faces[1..]));
await gr.DiceGroupManager.Add(new KeyValuePair<string, IEnumerable<Die>>(dndName, dndDice.AsEnumerable()));
await gr.DiceGroupManager.Add(new KeyValuePair<string, IEnumerable<Die>>(monopolyName, monopolyDice.AsEnumerable()));
string game1 = "Forgotten Realms", game2 = "4e", game3 = "The Coopers";
await gr.GameManager.Add(new(game1, new PlayerManager(), dndDice.AsEnumerable()));
await gr.GameManager.Add(new(game2, new PlayerManager(), dndDice.AsEnumerable()));
await gr.GameManager.Add(new(game3, new PlayerManager(), monopolyDice.AsEnumerable()));
await (await gr.GameManager.GetOneByName(game1)).PlayerManager.Add(player1);
await (await gr.GameManager.GetOneByName(game1)).PlayerManager.Add(player2);
await (await gr.GameManager.GetOneByName(game2)).PlayerManager.Add(player1);
await (await gr.GameManager.GetOneByName(game2)).PlayerManager.Add(player2);
await (await gr.GameManager.GetOneByName(game2)).PlayerManager.Add(player3);
await (await gr.GameManager.GetOneByName(game3)).PlayerManager.Add(player1);
await (await gr.GameManager.GetOneByName(game3)).PlayerManager.Add(player3);
foreach (Game game in gr.GameManager.GetAll()?.Result)
{
for (int i = 0; i < 10; i++)
{
Player currentPlayer = await game.GetWhoPlaysNow();
game.PerformTurn(currentPlayer);
await game.PrepareNextPlayer(currentPlayer);
}
}
return gr;
}
}
}