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dice_app/Sources/Model/Turn.cs

102 lines
3.1 KiB

using System;
namespace Model
{
/// <summary>
/// a Turn consists of a Player, a DateTime, and a IEnumerable of AbstractDieFace
/// Like a turn in some game.
/// <br/>
/// Two turns are equal if they are litterally the same instance in RAM
/// (default behaviors Equals() and GetHashCode())
/// </summary>
public class Turn
{
/// <summary>
/// the date and time, adjusted to UTC
/// </summary>
public readonly DateTime when;
/// <summary>
/// the Player who rolled the dice
/// </summary>
public readonly Player player;
// ... faces
/// <summary>
/// this private constructor is to be used only by factories
/// </summary>
/// <param name="when">date and time of the turn</param>
/// <param name="player">player who played the turn</param>
// ... faces
private Turn(DateTime when, Player player/*, IEnumerable<AbstractDieFace> faces*/)
{
this.when = when;
this.player = player;
// ... faces
}
/// <summary>
/// creates a Turn with a specified time, passed as a parameter.
/// <br/>
/// whatever the DateTimeKind of <paramref name="when"/> might be,
/// it will become UTC during construction
/// </summary>
/// <param name="when">date and time of the turn</param>
/// <param name="player">player who played the turn</param>
/// <returns>a new Turn object</returns>
// ... faces
public static Turn CreateWithSpecifiedTime(DateTime when, Player player/*, IEnumerable<AbstractDieFace> faces*/)
{
// ... faces
if (player == null)
{
throw new ArgumentNullException(nameof(player), "param should not be null");
}
if (when.Kind != DateTimeKind.Utc)
{
when = when.ToUniversalTime();
}
return new Turn(when, player/*, faces*/);
}
/// <summary>
/// creates a Turn with a default time, which is "now" in UTC.
/// </summary>
/// <param name="player">player who played the turn</param>
/// <returns>a new Turn object</returns>
// ... faces
public static Turn CreateWithDefaultTime(Player player/*, IEnumerable<AbstractDieFace> faces*/)
{
return CreateWithSpecifiedTime(DateTime.UtcNow, player/*, faces*/);
}
// ... faces
/// <summary>
/// represents a turn in string format
/// </summary>
/// <returns>a turn in string format</returns>
public override string ToString()
{
return String.Format("{0} -- {1} rolled {2}",
ToStringIsoWithZ(),
this.player.ToString(),
"<face>, <face>, <face>...");
}
private string ToStringIsoWithZ()
{
return this.when.ToString("s", System.Globalization.CultureInfo.InvariantCulture) + "Z";
}
}
}