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dice_app/Sources/Model/Dice/DiceGroupManager.cs

111 lines
4.0 KiB

using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Threading.Tasks;
namespace Model.Dice
{
public class DiceGroupManager : IManager<DiceGroup>
{
private readonly List<DiceGroup> diceGroups = new();
public Task<DiceGroup> Add(DiceGroup toAdd)
{
if (string.IsNullOrWhiteSpace(toAdd.Name))
{
throw new ArgumentNullException(nameof(toAdd), "param should not be null or empty");
}
if (diceGroups.Contains(toAdd))
{
throw new ArgumentException("this dice group already exists", nameof(toAdd));
}
diceGroups.Add(new(toAdd.Name.Trim(), toAdd.Dice));
return Task.FromResult(toAdd);
}
public Task<DiceGroup> AddCheckName(DiceGroup toAdd)
{
if (string.IsNullOrWhiteSpace(toAdd.Name))
{
throw new ArgumentNullException(nameof(toAdd), "param should not be null or empty");
}
if (diceGroups.Where(d => d.Name.Equals(toAdd.Name)).Any())
{
throw new ArgumentException("this dice group already exists", nameof(toAdd));
}
diceGroups.Add(new(toAdd.Name.Trim(), toAdd.Dice));
return Task.FromResult(toAdd);
}
public Task<ReadOnlyCollection<DiceGroup>> GetAll()
{
return Task.FromResult(new ReadOnlyCollection<DiceGroup>(diceGroups));
}
public Task<DiceGroup> GetOneByID(Guid ID)
{
throw new NotImplementedException();
}
public Task<DiceGroup> GetOneByName(string name)
{
// les groupes de dés nommés :
// ils sont case-sensistive, mais "mon jeu" == "mon jeu " == " mon jeu"
if (string.IsNullOrWhiteSpace(name))
{
throw new ArgumentNullException(nameof(name), "param should not be null or empty");
}
return Task.FromResult(diceGroups.First(diceGroup => diceGroup.Name.Equals(name.Trim())));
}
public void Remove(DiceGroup toRemove)
{
if (toRemove.Name is null)
{
throw new ArgumentNullException(nameof(toRemove), "param should not be null");
}
else
{
diceGroups.Remove(toRemove);
}
}
/// <summary>
/// updates a (string, ReadOnlyCollection-of-Die) couple. only the name can be updated
/// </summary>
/// <param name="before">original couple</param>
/// <param name="after">new couple</param>
/// <returns></returns>
/// <exception cref="ArgumentException"></exception>
/// <exception cref="ArgumentNullException"></exception>
public Task<DiceGroup> Update(DiceGroup before, DiceGroup after)
{
var results= after.Dice.Where(dice => before.Dice.Contains(after.Dice[0]));
/* foreach(Die die in before.Dice)
{
if (after.Dice.Contains((die)))
{
throw new ArgumentException("the group of dice cannot be updated, only the name", nameof(before));
}
}*/
// pas autorisé de changer les dés, juste le nom
if (!before.Dice.SequenceEqual(after.Dice))
{
throw new ArgumentException("the group of dice cannot be updated, only the name", nameof(before));
}
if (string.IsNullOrWhiteSpace(before.Name) || string.IsNullOrWhiteSpace(after.Name))
{
throw new ArgumentNullException(nameof(before), "dice group name should not be null or empty");
}
Remove(before);
Add(after);
return Task.FromResult(after);
}
}
}