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183 lines
6.4 KiB
183 lines
6.4 KiB
using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Model.Players
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{
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public class PlayerManager : IManager<Player>
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{
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/// <summary>
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/// a collection of the players that this manager is in charge of
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/// </summary>
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private readonly List<Player> players;
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/// <summary>
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/// references the position in list of the current player, for a given game.
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/// <br/>
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/// ASSUMING that each Game made its own instance of PlayerManager
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/// </summary>
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public int NextIndex { get; private set; } = 0;
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public PlayerManager()
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{
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players = new();
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}
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/// <summary>
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/// add a new player
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/// </summary>
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/// <param name="toAdd">player to be added</param>
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/// <returns>added player, or null if <paramref name="toAdd"/> was null</returns>
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public Player Add(Player toAdd)
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{
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if (toAdd is null)
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{
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throw new ArgumentNullException(nameof(toAdd), "param should not be null");
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}
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if (players.Contains(toAdd))
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{
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throw new ArgumentException("this username is already taken", nameof(toAdd));
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}
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players.Add(toAdd);
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return toAdd;
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}
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/// <summary>
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/// might never get implemented in the model, go through GetOneByName() in the meantime
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/// </summary>
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/// <param name="id"></param>
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/// <returns></returns>
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/// <exception cref="NotImplementedException"></exception>
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public Player GetOneById(int id)
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{
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throw new NotImplementedException("might never get implemented\ngo through GetOneByName() in the meantime");
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}
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/// <summary>
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/// finds the player with that name and returns A COPY OF IT
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/// <br/>
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/// that copy does not belong to this manager's players, so it should not be modified
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/// </summary>
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/// <param name="name">a player's unique name</param>
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/// <returns>player with said name, <em>or null</em> if no such player was found</returns>
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public Player GetOneByName(string name)
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{
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if (!string.IsNullOrWhiteSpace(name))
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{
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Player wanted = new(name);
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Player result = players.FirstOrDefault(p => p.Equals(wanted));
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return result is null ? null : new Player(result); // THIS IS A COPY (using a copy constructor)
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}
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throw new ArgumentException("param should not be null or blank", nameof(name));
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}
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/// </summary>
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/// get a READ ONLY enumerable of all players belonging to this manager
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/// so that the only way to modify the collection of players is to use this class's methods
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/// </summary>
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/// <returns>a readonly enumerable of all this manager's players</returns>
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public IEnumerable<Player> GetAll() => players.AsEnumerable();
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/// <summary>
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/// finds and returns the player whose turn it is
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/// <br/>
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/// SHOULD HAVE NO SIDE EFFECT
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/// </summary>
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/// <returns></returns>
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/// <exception cref="Exception"></exception>
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// TODO finish or start again
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public Player WhoPlaysNow(bool isFirstTurn)
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{
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if (players.Count == 0)
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{
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throw new Exception("you are exploring an empty collection\nthis should not have happened");
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}
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Player result = null;
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if (isFirstTurn)
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{
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result = players[0];
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}
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else
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{
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result = players[NextIndex];
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}
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return result;
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}
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/// <summary>
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/// this feels very dirty
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/// </summary>
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/// <param name="current"></param>
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/// <exception cref="Exception"></exception>
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/// <exception cref="ArgumentNullException"></exception>
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/// <exception cref="ArgumentException"></exception>
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public void PrepareNextPlayer(Player current)
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{
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if (players.Count == 0)
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{
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throw new Exception("you are exploring an empty collection\nthis should not have happened");
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}
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if (current == null)
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{
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throw new ArgumentNullException(nameof(current), "param should not be null");
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}
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if (!players.Contains(current))
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{
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throw new ArgumentException("param could not be found in this collection\n did you forget to add it?", nameof(current));
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}
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//if (currentIndex >= players.Count() - 1)
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if (players.Last() == current)
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{
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// if we've reached the last index, we need to loop back around
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NextIndex = 0;
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}
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else
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{
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// else we can just move up one from current
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NextIndex++;
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}
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}
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/// <summary>
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/// update a player from <paramref name="before"/> to <paramref name="after"/>
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/// </summary>
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/// <param name="before">player to be updated</param>
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/// <param name="after">player in the state that it needs to be in after the update</param>
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/// <returns>updated player</returns>
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public Player Update(Player before, Player after)
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{
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Player[] args = { before, after };
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foreach (Player player in args)
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{
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if (player is null)
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{
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throw new ArgumentNullException(nameof(after), "param should not be null");
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// could also be because of before, but one param had to be chosen as an example
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// and putting "player" there was raising a major code smell
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}
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}
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Remove(before);
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return Add(after);
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}
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/// <summary>
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/// remove a player
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/// </summary>
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/// <param name="toRemove">player to be removed</param>
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public void Remove(Player toRemove)
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{
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if (toRemove is null)
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{
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throw new ArgumentNullException(nameof(toRemove), "param should not be null");
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}
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// the built-in Remove() method will use our redefined Equals(), using Name only
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players.Remove(toRemove);
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}
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}
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}
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