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dice_app/Sources/Data/Stub.cs

75 lines
2.8 KiB

using Model;
using Model.Dice;
using Model.Dice.Faces;
using Model.Games;
using Model.Players;
using System.Collections.Generic;
namespace Data
{
public class Stub : ILoader
{
public GameRunner LoadApp()
{
GameRunner gr = new(new PlayerManager(), new DieManager());
Player player1 = new("Alice"), player2 = new("Bob"), player3 = new("Clyde");
gr.GlobalPlayerManager.Add(player1);
gr.GlobalPlayerManager.Add(player2);
gr.GlobalPlayerManager.Add(player3);
List<AbstractDie<AbstractDieFace>> monopolyDice = new();
List<AbstractDie<AbstractDieFace>> dndDice = new();
string monopolyName = "Monopoly", dndName = "DnD";
NumberDieFace[] d6Faces = new NumberDieFace[] { new(1), new(2), new(3), new(4), new(5), new(6) };
monopolyDice.Add(new NumberDie(d6Faces));
monopolyDice.Add(new NumberDie(d6Faces));
monopolyDice.Add(new ColorDie(new("#ff0000"), new("#00ff00"), new("#0000ff"), new("#ffff00"), new("#000000"), new("#ffffff")));
NumberDieFace[] d20Faces = new NumberDieFace[] {
new(1), new(2), new(3), new(4), new(5),
new(6), new(7), new(8), new(9), new(10),
new(11), new(12), new(13), new(14), new(15),
new(16), new(17), new(18), new(19), new(20)
};
dndDice.Add(new NumberDie(d20Faces));
gr.GlobalDieManager.Add(new KeyValuePair<string, IEnumerable<AbstractDie<AbstractDieFace>>>(dndName, dndDice.AsEnumerable()));
gr.GlobalDieManager.Add(new KeyValuePair<string, IEnumerable<AbstractDie<AbstractDieFace>>>(monopolyName, monopolyDice.AsEnumerable()));
string game1 = "Forgotten Realms", game2 = "4e", game3 = "The Coopers";
gr.Add(new(game1, new PlayerManager(), dndDice.AsEnumerable()));
gr.Add(new(game2, new PlayerManager(), dndDice.AsEnumerable()));
gr.Add(new(game3, new PlayerManager(), monopolyDice.AsEnumerable()));
gr.GetOneByName(game1).PlayerManager.Add(player1);
gr.GetOneByName(game1).PlayerManager.Add(player2);
gr.GetOneByName(game2).PlayerManager.Add(player1);
gr.GetOneByName(game2).PlayerManager.Add(player2);
gr.GetOneByName(game2).PlayerManager.Add(player3);
gr.GetOneByName(game3).PlayerManager.Add(player1);
gr.GetOneByName(game3).PlayerManager.Add(player3);
foreach (Game game in gr.GetAll())
{
for (int i = 0; i < 10; i++)
{
Player currentPlayer = game.GetWhoPlaysNow();
game.PerformTurn(currentPlayer);
game.PrepareNextPlayer(currentPlayer);
}
}
return gr;
}
}
}