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75 lines
2.8 KiB
75 lines
2.8 KiB
using Model;
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using Model.Dice;
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using Model.Dice.Faces;
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using Model.Games;
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using Model.Players;
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using System.Collections.Generic;
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namespace Data
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{
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public class Stub : ILoader
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{
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public GameRunner LoadApp()
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{
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GameRunner gr = new(new PlayerManager(), new DieManager());
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Player player1 = new("Alice"), player2 = new("Bob"), player3 = new("Clyde");
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gr.GlobalPlayerManager.Add(player1);
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gr.GlobalPlayerManager.Add(player2);
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gr.GlobalPlayerManager.Add(player3);
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List<AbstractDie<AbstractDieFace>> monopolyDice = new();
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List<AbstractDie<AbstractDieFace>> dndDice = new();
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string monopolyName = "Monopoly", dndName = "DnD";
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NumberDieFace[] d6Faces = new NumberDieFace[] { new(1), new(2), new(3), new(4), new(5), new(6) };
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monopolyDice.Add(new NumberDie(d6Faces));
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monopolyDice.Add(new NumberDie(d6Faces));
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monopolyDice.Add(new ColorDie(new("#ff0000"), new("#00ff00"), new("#0000ff"), new("#ffff00"), new("#000000"), new("#ffffff")));
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NumberDieFace[] d20Faces = new NumberDieFace[] {
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new(1), new(2), new(3), new(4), new(5),
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new(6), new(7), new(8), new(9), new(10),
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new(11), new(12), new(13), new(14), new(15),
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new(16), new(17), new(18), new(19), new(20)
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};
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dndDice.Add(new NumberDie(d20Faces));
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gr.GlobalDieManager.Add(new KeyValuePair<string, IEnumerable<AbstractDie<AbstractDieFace>>>(dndName, dndDice.AsEnumerable()));
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gr.GlobalDieManager.Add(new KeyValuePair<string, IEnumerable<AbstractDie<AbstractDieFace>>>(monopolyName, monopolyDice.AsEnumerable()));
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string game1 = "Forgotten Realms", game2 = "4e", game3 = "The Coopers";
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gr.Add(new(game1, new PlayerManager(), dndDice.AsEnumerable()));
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gr.Add(new(game2, new PlayerManager(), dndDice.AsEnumerable()));
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gr.Add(new(game3, new PlayerManager(), monopolyDice.AsEnumerable()));
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gr.GetOneByName(game1).PlayerManager.Add(player1);
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gr.GetOneByName(game1).PlayerManager.Add(player2);
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gr.GetOneByName(game2).PlayerManager.Add(player1);
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gr.GetOneByName(game2).PlayerManager.Add(player2);
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gr.GetOneByName(game2).PlayerManager.Add(player3);
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gr.GetOneByName(game3).PlayerManager.Add(player1);
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gr.GetOneByName(game3).PlayerManager.Add(player3);
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foreach (Game game in gr.GetAll())
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{
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for (int i = 0; i < 10; i++)
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{
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Player currentPlayer = game.GetWhoPlaysNow();
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game.PerformTurn(currentPlayer);
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game.PrepareNextPlayer(currentPlayer);
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}
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}
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return gr;
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}
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}
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} |