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# About the database schema
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## Collections
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### trainers collection
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* _id: ObjectId
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* name: string
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* (_indexed_: would often be queried in a dashboard situation)
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* dob: date
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* wins: int
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* losses: int
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* pastOpponents: array of ObjectId (references to other trainers)
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* (_indexed_: reflexivity would make deep queries quite slow, so it seems worthwhile)
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* pokemongs: array of ObjectId (references to owned pokemongs) + denormalizing on "nickname" and "species"
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* (_indexed_: to improve speed when querying non-denormalized fields)
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### pokemongs collection
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* _id: ObjectId
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* nickname: string?
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* (_indexed_: this field already has a dedicated endpoint for a nickname search filter)
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* dob: date
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* (_indexed_: this field already has a dedicated endpoint for a date of birth interval search filter)
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* level: int
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* pokedexId: int
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* evoStage: int
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* (_indexed_: "species" is calculated as evoTrack[evoStage], and would often be queried.
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Besides, this field already has a dedicated endpoint for mapping evoStages with number of pokemongs at that stage)
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* evoTrack: array of strings (therefore "species" is evoTrack[evoStage], and "evoBase" is evoTrack[0])
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* (_indexed_: "species" is calculated as evoTrack[evoStage], and would be queried often)
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* trainer: ObjectId? (reference to a trainer) (but can be "wild" instead, if ref is null)
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* (_indexed_: could be queried often in a dashboard situation)
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* types: embedded type, or array of embedded types
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* (_indexed_: would often be queried in a dashboard situation)
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* moveSet: array of ObjectId (references to known moves) + denormalizing on "name"
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### moves collection
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* _id: ObjectId
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* name: string
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* (_indexed_: would often be queried in a dashboard situation)
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* category: string (can be "physical", "special", or "status")
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* power: int
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* (_indexed_: would often be used in sorts, in a dashboard situation)
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* accuracy: int
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* type: embedded type
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* (_indexed_: would often be queried in a dashboard situation)
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### types collection
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* _id: ObjectId
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* name: string
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* (_indexed_: would often be queried in a dashboard situation)
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* weakAgainst: array of strings (denormalized type names)
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* effectiveAgainst: array of strings (denormalized type names)
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## Relationships
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- Trainer
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- [x] trainers.pastOpponents: one-to-many and reflexive
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* => referencing
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- [x] trainers.pokemongs: one-to-many
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* => referencing + denormalizing on "nickname" and "species"
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- Pokemong
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- [x] pokemongs.trainer: many-to-one
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* => referencing
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- [x] pokemongs.types: one-to-few [1;2]
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* => embedding
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- [x] pokemongs.moveSet: one-to-few [0;4] but will also need to be queried independently
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* => referencing + denormalizing on "name"
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- Move
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- [x] moves.type: one-to-one [1;1]
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* => embedding
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- Type
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- [x] types.weakAgainst & types.effectiveAgainst: one-to-few, but reflexive
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* => denormalizing on "name"
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## Cascades
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- Pokemong
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- [x] delete ~> trainer.pokemongs
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- [x] update ~> trainer.pokemongs (denormalizing on "nickname" and "species")
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- [x] create ~> trainer.pokemongs
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- Trainer
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- [x] delete ~> pokemong.trainer
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- [x] create ~> pokemong.trainer
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- Move
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- [x] delete ~> pokemong.moveSet
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- [x] update ~> pokemong.moveSet (denormalizing on "name")
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