#include "engine/Colors.h"

const SDL_Color COLOR_GENERIC_BUTTON_BACKGROUND = {225, 225, 225, 255};
const SDL_Color COLOR_GENERIC_BUTTON_BORDER = {10, 10, 10, 255};
const SDL_Color COLOR_GENERIC_BUTTON_BACKGROUND_HOVER = {250, 250, 250, 255};

const SDL_Color PLAYER_SDL_COLORS[] = {//Order mater (need to be the same as in model/PlayersColors.h)
	{241, 0, 4	, 255}, // Red
	{175, 0, 202, 255}, // Violet
	{6	, 0, 202, 255}, // Blue
	{202, 152, 0, 255}, // Yellow
};

