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@ -98,6 +98,7 @@ int mainMenu(SDL_Renderer * renderer,SDL_Window * window, GeneralState * general
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drawButtonOnRenderer(renderer,&(buttons[OPTION]));
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drawButtonOnRenderer(renderer,&(buttons[QUIT]));
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bool drawSomething = true;
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while(*generalState == GS_MainMenu)
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{
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while(SDL_PollEvent(&event))
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@ -121,16 +122,18 @@ int mainMenu(SDL_Renderer * renderer,SDL_Window * window, GeneralState * general
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case 1:
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drawButtonOnRenderer(renderer,&(buttons[i]));
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playSFX(SFX_menu_sound_effect, audioHandler);
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drawSomething = true;
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break;
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case 2:
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drawButtonOnRenderer(renderer,&(buttons[i]));
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drawSomething = true;
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break;
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}
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}
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break;
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case SDL_WINDOWEVENT:
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if(event.window.event == SDL_WINDOWEVENT_RESIZED){
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SDL_SetRenderDrawColor(renderer, bg.r,bg.g,bg.b,0);
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SDL_SetRenderDrawColor(renderer, bg.r,bg.g,bg.b,bg.a);
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SDL_RenderClear(renderer);
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printf("Window %d resized to %dx%d\n",
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event.window.windowID, event.window.data1,
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@ -141,13 +144,17 @@ int mainMenu(SDL_Renderer * renderer,SDL_Window * window, GeneralState * general
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buttons[i].rect.x = (windowSize.w/2)-(buttons[i].rect.w/2);
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drawButtonOnRenderer(renderer,&(buttons[i]));
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}
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drawSomething = true;
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}
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break;
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default:
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break;
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}
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}
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SDL_RenderPresent(renderer);
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if (drawSomething) {
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SDL_RenderPresent(renderer);
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drawSomething = false;
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}
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SDL_Delay(20);
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}
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