Create CreationMenue view

merge-requests/2/merge
Allan POINT 4 years ago
parent be2734a793
commit 7b455ae718

@ -6,10 +6,12 @@
#include "../test/testTextInput.c"
#include "../test/testConnectionMenu.c"*/
/*#include "../test/testMenuEndGame.c"
/*#include "../test/testGameInterface.c"
#include "../test/testConnectionMenu.c"*/
#include "../test/testGameInterface.c"
#include "../test/testConnectionMenu.c"*/
//#include "../test/testDrawMainMenu.c
#include "../test/testSettingsView.c"
//#include "../test/testSettingsView.c"
#include "../test/testCreationMenu.c"
/*
This file is meant to be modified (used only to called other tests functions)
*/
@ -26,7 +28,8 @@ int main(int argc, char *argv[]) {
//testGameInterface();
//testConnectionMenu();
//testDrawMainMenu();
testSettingsView();
//testSettingsView();
testCreationMenu();
return 0;
}

@ -3,8 +3,8 @@
#include <SDL2/SDL_pixels.h>
const SDL_Color COLOR_GENERIC_BUTTON_BACKGROUND = {225, 225, 225, 255};
const SDL_Color COLOR_GENERIC_BUTTON_BORDER = {10, 10, 10, 255};
extern const SDL_Color COLOR_GENERIC_BUTTON_BACKGROUND;
extern const SDL_Color COLOR_GENERIC_BUTTON_BORDER;
#endif

@ -1,4 +1,9 @@
#include <SDL2/SDL.h>
#include <stdbool.h>
#include "engine/TextLabel.h"
#include "engine/Button.h"
#include "engine/TextureLoader.h"
#include "engine/Colors.h"
#include "engine/FontUtils.h"
bool drawGameCreationMenu(SDL_Renderer* renderer, TTF_Font* font, int width, int height);

@ -0,0 +1,4 @@
#include "engine/Colors.h"
const SDL_Color COLOR_GENERIC_BUTTON_BACKGROUND = {225, 225, 225, 255};
const SDL_Color COLOR_GENERIC_BUTTON_BORDER = {10, 10, 10, 255};

@ -0,0 +1,68 @@
#include "view/GameCreationMenu.h"
bool drawGameCreationMenu(SDL_Renderer* renderer, TTF_Font* font, int width, int height)
{
// TextLabel for "Nombre de joueur.euse.s" creation
SDL_Point nbJoueurLabelPos = {.x=width*0.05, .y=height*0.05};
SDL_Color black = {0,0,0,255};
SDL_Color white = {225, 255, 255, 255};
TextLabel nbJoueurLabel = createTextLabel(
"Nombre de joueur.euse.s",
&nbJoueurLabelPos,
1,
&white,
font,
renderer,
POSX_LEFT,
POSY_TOP
);
// Incrementation Btn creation
P_Button incrementBtn = createButton(NULL, NULL, nbJoueurLabelPos.x+calculateStringPixelLenght(font, nbJoueurLabel.text)+32, nbJoueurLabelPos.y, 0, 0, NULL);
SDL_Texture* btnTexture = createGenericButtonTexture("+", font, 8,COLOR_GENERIC_BUTTON_BACKGROUND, COLOR_GENERIC_BUTTON_BORDER, 4, 8, &(incrementBtn.rect.w), &(incrementBtn.rect.h), renderer);
if(btnTexture == NULL)
{
fprintf(stderr, "WARNING: Can't create texture: %s\n", SDL_GetError());
return false;
}
SDL_Texture* btnHoveredTexture = createGenericButtonTexture("+", font, 8, COLOR_GENERIC_BUTTON_BORDER, COLOR_GENERIC_BUTTON_BACKGROUND, 4, 8, &(incrementBtn.rect.w), &(incrementBtn.rect.h), renderer);
if(btnHoveredTexture == NULL)
{
fprintf(stderr, "WARNING: Can't create hover texture: %s\n", SDL_GetError());
return false;
}
incrementBtn.texture = btnTexture;
incrementBtn.hoverTexture = btnHoveredTexture;
// Decrementation Btn creation
P_Button decrementBtn = createButton(NULL, NULL, nbJoueurLabelPos.x+calculateStringPixelLenght(font, nbJoueurLabel.text)+32, nbJoueurLabelPos.y, 0, 0, NULL);
btnTexture = createGenericButtonTexture("-", font, 8,COLOR_GENERIC_BUTTON_BACKGROUND, COLOR_GENERIC_BUTTON_BORDER, 4, 8, &(decrementBtn.rect.w), &(decrementBtn.rect.h), renderer);
if(btnTexture == NULL)
{
fprintf(stderr, "WARNING: Can't create texture: %s\n", SDL_GetError());
return false;
}
btnHoveredTexture = createGenericButtonTexture("-", font, 8, COLOR_GENERIC_BUTTON_BORDER, COLOR_GENERIC_BUTTON_BACKGROUND, 4, 8, &(decrementBtn.rect.w), &(decrementBtn.rect.h), renderer);
if(btnHoveredTexture == NULL)
{
fprintf(stderr, "WARNING: Can't create hover texture: %s\n", SDL_GetError());
return false;
}
decrementBtn.texture = btnTexture;
decrementBtn.hoverTexture = btnHoveredTexture;
//Draw everything
drawButtonOnRenderer(renderer, &incrementBtn);
drawButtonOnRenderer(renderer, &decrementBtn);
drawTextLabel(renderer, &nbJoueurLabel);
//free
freeTextLabel(&nbJoueurLabel);
freeButton(&incrementBtn);
return true;
}

@ -0,0 +1,98 @@
#include <SDL2/SDL.h>
#include <stdio.h>
#include "view/GameCreationMenu.h"
#include "engine/FontLoader.h"
#include "engine/TextInput.h"
int testCreationMenu(void) {
SDL_Window *window = NULL;
SDL_Renderer *renderer = NULL;
SDL_Texture* picture;
TextInput textInput;
int statut = EXIT_FAILURE;
char* path = "rsrc/img/Lenna.png";
int i=0;
int w, h;
if(0 != SDL_Init(SDL_INIT_VIDEO))
{
fprintf(stderr, "Erreur SDL_INIT: %s\n", SDL_GetError());
goto Quit;
}
//fenetre
window = SDL_CreateWindow("Fenêtre", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640,480, SDL_WINDOW_SHOWN);
if(window == NULL)
{
fprintf(stderr, "Erreur SDL_CreateWindow: %s\n", SDL_GetError());
goto Quit;
}
//rendu
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
if(renderer == NULL)
{
fprintf(stderr, "Erreur SDL_CreateRenderer: %s\n", SDL_GetError());
goto Quit;
}
//Fonts
if(TTF_Init() == -1)
{
fprintf(stderr, "Erreur: TTF_Init: %s\n", TTF_GetError());
goto Quit;
}
if(0 != SDL_SetRenderDrawColor(renderer, 0,0,0,0)) //choisi la couleur avec laquelle travailler
{
fprintf(stderr, "Erreur SDL_SetRenderDrawColor: %s\n", SDL_GetError());
goto Quit;
}
if(0 != SDL_RenderClear(renderer)) //efface le rendu en le repeignant avec la couleur choisi
{
fprintf(stderr, "Erreur SDL_SetRenderDrawColor: %s\n", SDL_GetError());
goto Quit;
}
if(0 != SDL_SetRenderDrawColor(renderer, 255,255,255,255)) //choisi la couleur avec laquelle travailler
{
fprintf(stderr, "Erreur SDL_SetRenderDrawColor: %s\n", SDL_GetError());
goto Quit;
}
SDL_bool quit = SDL_FALSE;
SDL_Event event;
FontHandler fontHandler = loadFonts();
SDL_GetWindowSize(window, &w, &h);
while(!quit)
{
while(SDL_PollEvent(&event))
{
switch(event.type)
{
case SDL_QUIT:
quit = SDL_TRUE;
break;
case SDL_MOUSEBUTTONUP:
break;
}
}
drawGameCreationMenu(renderer, fontHandler.fonts[FONT_retro], w, h);
SDL_RenderPresent(renderer);
SDL_Delay(20);
}
Quit:
freeFonts(fontHandler);
if(renderer != NULL)
SDL_DestroyRenderer(renderer);
if(window != NULL)
SDL_DestroyWindow(window);
TTF_Quit();
SDL_Quit();
return statut;
}
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