From 822a9d79cad67817273a89f27af667dd2e2ec192 Mon Sep 17 00:00:00 2001 From: marouault Date: Mon, 3 Jan 2022 10:10:16 +0100 Subject: [PATCH] Light modification of main --- Pontu/entryPoints/main.c | 7 +++---- Pontu/src/view/GameDrawer.c | 8 ++++---- 2 files changed, 7 insertions(+), 8 deletions(-) diff --git a/Pontu/entryPoints/main.c b/Pontu/entryPoints/main.c index a8dc4f5..daf442e 100644 --- a/Pontu/entryPoints/main.c +++ b/Pontu/entryPoints/main.c @@ -30,7 +30,7 @@ int main(int argc, char* argv[]) goto Quit; } - renderer = SDL_CreateRenderer(window,-1,0); + renderer = SDL_CreateRenderer(window,-1,SDL_RENDERER_ACCELERATED); if(!renderer) { fprintf(stderr, "Erreur : %s", SDL_GetError()); @@ -103,10 +103,9 @@ int main(int argc, char* argv[]) fprintf(stderr, "Interactive cases : {"); array_Coord_Foreach(&interactiveCases, *printCoord); fprintf(stderr, "}\n"); - fflush(stderr); } - - + + fflush(stderr); // Drawing drawGame(renderer, &windowSize, &boardRect, &game, &textureHandler); diff --git a/Pontu/src/view/GameDrawer.c b/Pontu/src/view/GameDrawer.c index 99f5f72..351b03e 100644 --- a/Pontu/src/view/GameDrawer.c +++ b/Pontu/src/view/GameDrawer.c @@ -4,16 +4,16 @@ bool drawGame(SDL_Renderer* renderer, const SDL_Rect* windowSize, const SDL_Rect* boardRect, const Game* game,TextureHandler* textureHandler) { - SDL_Texture* menuTexture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, 50, 70); + //SDL_Texture* menuTexture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, 50, 70); - SDL_SetRenderTarget(renderer, menuTexture); + /*SDL_SetRenderTarget(renderer, menuTexture); SDL_SetRenderDrawColor(renderer, 150, 243, 59, 255); SDL_Rect buttonRect = {.x = 0,.y = 0,.w = 50,.h = 70}; SDL_RenderFillRect(renderer, &buttonRect); - SDL_SetRenderTarget(renderer, NULL); + SDL_SetRenderTarget(renderer, NULL);*/ //P_Button menu = createButton(menuTexture, NULL, (windowSize->w*5)/100, (windowSize->h*5)/100, 50, 70, NULL); - P_Button menu = createButton(menuTexture, NULL, 10, 10, 50, 70, NULL); + //P_Button menu = createButton(menuTexture, NULL, 10, 10, 50, 70, NULL); drawBoard(renderer, boardRect, &(game->board), textureHandler->textures[TEXTURE_Island], textureHandler->textures[TEXTURE_Bridge], textureHandler->textures[TEXTURE_Water]);