Modified GameCreationMenu to make it use PlayersColors (goal -> remove SDL_Colors from model (+easier for some functions))
parent
c433025706
commit
a841982dc5
@ -1,11 +1,20 @@
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#ifndef PLAYERS_COLORS_INCLUDED
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#define PLAYERS_COLORS_INCLUDED
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#define MACRO_FOR_EACH_PLAYER_COLOR(M) \
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M(Red) \
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M(Violet) \
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M(Blue) \
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M(Yellow)
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#define MACRO_GEN_ENUM_PLAYER_COLOR(Elem) Player##Elem,
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typedef enum {
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PlayerRed,
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PlayerViolet,
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PlayerBlue,
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PlayerYellow
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MACRO_FOR_EACH_PLAYER_COLOR(MACRO_GEN_ENUM_PLAYER_COLOR)
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NB_PLAYER_COLORS
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} PlayersColors;
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extern const PlayersColors playersColors[];
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#endif //PLAYERS_COLORS_INCLUDED
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@ -0,0 +1,6 @@
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#include "model/PlayersColors.h"
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const PlayersColors playersColors[] = {
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MACRO_FOR_EACH_PLAYER_COLOR(MACRO_GEN_ENUM_PLAYER_COLOR)
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};
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