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@ -102,6 +102,8 @@ void settingsView(SDL_Window* parent, AudioHandler* ah, const FontHandler* fh) {
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SDL_Rect title_area = {0,0,300,50};
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RetValues retValues;
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struct array_P_Button array_buttons;
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bool stayInLoop = true;
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SDL_Event event;
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if (0 != SDL_CreateWindowAndRenderer(300,600,SDL_WINDOW_SHOWN, &window, &renderer)) {
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fprintf(stderr,"Error when trying to create window or renderer: %s\n", SDL_GetError());
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@ -127,7 +129,40 @@ void settingsView(SDL_Window* parent, AudioHandler* ah, const FontHandler* fh) {
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drawTextLabel(renderer, &retValues.arr_textLabel[i]);
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}
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SDL_RenderPresent(renderer);
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while (stayInLoop) {
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while (SDL_PollEvent(&event)) {
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switch (event.type) {
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case SDL_WINDOWEVENT:
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switch (event.window.event) {
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case SDL_WINDOWEVENT_CLOSE:
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stayInLoop = false;
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printf("Quit\n");
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fflush(stdout);
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break;
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default:
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break;
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}
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break;
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case SDL_MOUSEBUTTONUP:
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printf("MOUSEBUTTONUP\n");
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for (int i = 0; i < NB_BUTTONS; i++) {
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printf("%d\n",i);
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if (isButtonInteractWithCursor(&(retValues.arr_buttons.elems[i]),event.button.x,event.button.y)) {
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printf("isHover\n");
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retValues.arr_buttons.elems[i].onClick(&(retValues.arr_buttons.elems[i]));
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fflush(stdout);
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break;
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}
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}
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break;
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default:
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break;
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}
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}
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SDL_RenderPresent(renderer);
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SDL_Delay(20);
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}
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}
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