#include #include #include #include "engine/GeneralState.h" #include "view/MainMenu.h" #include "view/MenuEndGame.h" #include "view/GameCreationMenu.h" #include "view/GameMain.h" #include "engine/FontLoader.h" #include "model/Player.h" int main(int argc, char *argv[]) { GeneralState generalState; SDL_Window* window = NULL; SDL_Rect windowSize = {10, 10, 900, 900}; SDL_Renderer* renderer = NULL; int statut = EXIT_FAILURE; if(SDL_Init(SDL_INIT_VIDEO) != 0) { fprintf(stderr, "Error : %s\n", SDL_GetError()); goto Quit; } window = SDL_CreateWindow("Pontu",windowSize.x, windowSize.y, windowSize.w, windowSize.h, SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE); if (!window) { fprintf(stderr, "Error : %s\n", SDL_GetError()); goto Quit; } renderer = SDL_CreateRenderer(window,-1,SDL_RENDERER_ACCELERATED); if(!renderer) { fprintf(stderr, "Erreur : %s", SDL_GetError()); goto Quit; } if(TTF_Init()==-1) { printf("TTF_Init: %s\n", TTF_GetError()); exit(2); } FontHandler fontHandler = loadFonts(); AudioHandler audioHandler = newAudioHandler(128, 128, 128); generalState = GS_GameCreationMenu; while(generalState != GS_Quit){ switch (generalState) { case GS_MainMenu: mainMenu(renderer,window,&generalState, fontHandler, audioHandler); break; case GS_GameCreationMenu:{ int windowW; int windowH; SDL_GetWindowSize(window, &windowW, &windowH); size_t nbPlayers = 2; Player players[] = { newPlayer("Bépo", PlayerViolet), newPlayer("Azeryty", PlayerYellow), //newPlayer("Adcsg", PlayerRed) }; //players[2] = ; //bool crashed = gameCreationMenu(renderer, &generalState, &fontHandler, windowW, windowH, &players, &nbPlayers); /*if (crashed) { fprintf(stderr,"sorry"); exit(-1); }*/ generalState = GS_Game; gameView(&generalState, window, renderer, players, nbPlayers); endGameMenu(&generalState, window, renderer, &fontHandler, players, nbPlayers); break; } case GS_Game: { break; } } } statut = EXIT_SUCCESS; Quit: freeFonts(fontHandler); freeAudioHandler(&audioHandler); if(renderer != NULL) { SDL_DestroyRenderer(renderer); } if(window != NULL) { SDL_DestroyWindow(window); } SDL_Quit(); return statut; }