/** * \file TextureLoader.h * \brief Define functions to load textures * \author Allan Point */ #include #include #include /* * \brief Create a texture with an image * \param[in] renderer The renderer which will draw the image * \param[in] path Image's path on the computer * \return Return texture created on success. Else return NULL and print the error on STDERR. */ SDL_Texture* createTextureFromPath(SDL_Renderer* renderer, char* path); /* * \brief Create a generic button texture * \param[in] text The text you want to draw in on the texture * \param[in] font The font you want to apply to the text * \param[in] fontSize The size of the font * \param[in] border_color The color of the border of the button. This color is also used for the text * \param[in] background_color The color of the background * \param[in] thickness The thickness of the texture * \param[in] padding The padding around the text in the button * \param[out] sizex The width of the texture. You have to apply it to the width of the button * \param[out] sizey The height of the texture. You have to apply it to the height of the button * \param[in] renderer The renderer you want the texture to be associated * \return Return texture created on success. Else return NULL and print the error on STDERR. */ SDL_Texture* createGenericButtonTexture(char* text, TTF_Font* font, int fontSize, SDL_Color border_color, SDL_Color background_color,int thickness, int padding, int* sizex, int* sizey, SDL_Renderer* renderer);