#include "engine/Audio.h" #include #include #include #include void testAudio(void) { char path1[] = "../rsrc/music/testMus.mp3"; char path2[] = "../rsrc/music/base_tardi.mp3"; Mix_Music* music = NULL; if (SDL_Init(SDL_INIT_AUDIO) != 0) { perror("SDL"); exit(errno); } if (Mix_OpenAudio(44100,MIX_DEFAULT_FORMAT,MIX_DEFAULT_CHANNELS,1024) != 0) { SDL_Quit(); perror("SDL Mixer"); exit(errno); } switchMusic(music,path1); SDL_Delay(5000); switchMusic(music,path2); SDL_Delay(5000); Mix_FreeMusic(music); SDL_Quit(); }