/** * \file Game.h * \brief Management of a Game * \author Théotime Maillarbaux * \date 29/11/2021 */ #ifndef GAME_H #define GAME_H #include "model/Player.h" #include "model/Board.h" /** * \enum Phase * \brief Represents the phase of the current game */ typedef enum { PLACEMENT, GAME } Phase; /** * \struct Game * \brief Represents a game */ typedef struct { int currentPlayerID; ///< The ID of the one currently playing int nb_rounds; ///< The number of rounds so far //TODO duree State state; ///< The current state of the game Player arrPlayers[4]; ///< The array of all the players in this game Board board; ///< The board for this game } Game; /** * \brief Makes a new Game * \param[in] nbPlayers The number of players for this game * \return A struct representing the game */ Game newGame(int nbPlayers); #endif //PARTIE_H