#include #include #include "engine/TextLabel.h" #include "engine/Button.h" #include "engine/TextureLoader.h" #include "engine/Colors.h" #include "engine/ColorPicker.h" #include "engine/FontUtils.h" #include "engine/GeneralState.h" #include "engine/InputProcessor.h" #include "model/Player.h" #include "engine/TextInput.h" #include "engine/AudioHandler.h" #define NB_COLORS 4 #define NB_PLAYER_MAX 4 /* bool drawGameCreationMenu(SDL_Renderer* renderer, P_Button* incrementBtn, P_Button* decrementBtn, TextLabel* nbJoueurTxtLabel, TextLabel* nbPlayerLabel); */ typedef struct { P_Button aiButton; TextInput pseudoInput; ColorPicker colorPicker; int w; int h; int x; int y; }CreateMenuLine; typedef struct { Player* p; PlayersColors color; } ChangeColorParams; typedef struct { int* nbPlayers; bool* viewChanged; }IncrementParams; typedef struct { int* nbPlayers; bool* viewChanged; }DecrementParams; bool gameCreationMenu(SDL_Renderer* renderer, GeneralState* generalState, AudioHandler* ah, TTF_Font* font, int width, int height, Player players[], int* nbPlayers);