#ifndef MENU_FIN_INCLUDED #define MENU_FIN_INCLUDED #include #include "model/Player.h" #include "engine/FontLoader.h" #include "engine/Button.h" #include "engine/TextureLoader.h" #include "engine/GeneralState.h" /** * @brief Handle end game menu * * @param generalState The general state of the application (will be mutate to GS_MAIN_MENU) * @param window Application's menu * @param renderer Application's renderer * @param fontHandler Application's fonts handler * @param players An array of player with rank and elimination turn set * @param nbPlayers number of player in players */ void endGameMenu(GeneralState* generalState, SDL_Window* window, SDL_Renderer* renderer, FontHandler* fontHandler, const Player players[], const size_t nbPlayers); #endif // MENU_FIN_INCLUDED