#ifndef PIECES_DRAWER_INCLUDED #define PIECES_DRAWER_INCLUDED #include #include #include "model/Piece.h" #include "model/Coord.h" #include "model/PlayersColors.h" #include "engine/TextureHandler.h" void drawPiecesPlayer(SDL_Renderer* renderer, const SDL_Rect* boardRect, const Piece arrPieces[], const size_t nbPieces, const size_t numPlayer, const TextureHandler* textureHandler, const PlayersColors color); void drawMovePiece(SDL_Renderer* renderer, const SDL_Rect* boardRect, const Coord* startMove, const Coord* endMove, const TextureHandler* textureHandler, const PlayersColors color); void drawPlacePiece(SDL_Renderer* renderer, const SDL_Rect* boardRect, const TextureHandler* textureHandler, const PlayersColors color, const Coord* coordPlace); #endif //PIECES_DRAWER_INCLUDED