#include "view/GameDrawer.h" #include "view/BoardDrawer.h" #include "view/PiecesDrawer.h" bool drawGame(SDL_Renderer* renderer, const SDL_Rect* windowSize, const SDL_Rect* boardRect, const Game* game,TextureHandler* textureHandler) { //SDL_Texture* menuTexture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, 50, 70); /*SDL_SetRenderTarget(renderer, menuTexture); SDL_SetRenderDrawColor(renderer, 150, 243, 59, 255); SDL_Rect buttonRect = {.x = 0,.y = 0,.w = 50,.h = 70}; SDL_RenderFillRect(renderer, &buttonRect); SDL_SetRenderTarget(renderer, NULL);*/ //P_Button menu = createButton(menuTexture, NULL, (windowSize->w*5)/100, (windowSize->h*5)/100, 50, 70, NULL); //P_Button menu = createButton(menuTexture, NULL, 10, 10, 50, 70, NULL); //drawBoard(renderer, boardRect, &(game->board), textureHandler->textures[TEXTURE_Island], textureHandler->textures[TEXTURE_Bridge], textureHandler->textures[TEXTURE_Water]); /*drawPiecesPlayer(renderer, boardRect, game->board.arrPieces, game->board.nbPieces, 0, textureHandler->textures[TEXTURE_PieceRed]); drawPiecesPlayer(renderer, boardRect, game->board.arrPieces, game->board.nbPieces, 1, textureHandler->textures[TEXTURE_PieceViolet]); */ return true; }