/** * \file GameInterface.h * \breif Interface of game * \author Jacques Thomas * \date 24/01/20222 */ #ifndef GAME_INTERFACE_INCLUDED #define GAME_INTERFACE_INCLUDED #include #include "engine/Button.h" #include #include "engine/arrayButton.h" #include "engine/GeneralState.h" #include "engine/AudioHandler.h" /** * \brief Create an array of P_Button for the game interface * \param renderer The renderer on which we create P_buttons * \param fontHandler The fontHandler to apply * \return an array of P_Button to draw on the renderer */ struct array_P_Button createGameInterfaceButtons(SDL_Renderer* renderer, FontHandler* fontHandler, GeneralState* generalState, AudioHandler audioHandler); /** * \brief Create an array of TextLabel for the game interface * \param renderer The renderer on which we create TextLabel * \param fontHandler The fontHandler to apply * \return an array of TextLabel to draw on the renderer */ struct array_TextLabel createGameInterfaceLabels(SDL_Renderer* renderer, FontHandler* fontHandler); #endif