#ifndef GAME_MAIN_INCLUDED #define GAME_MAIN_INCLUDED #include "engine/GeneralState.h" #include #include "model/Player.h" #include "engine/FontLoader.h" #include "engine/AudioHandler.h" void gameView(GeneralState* generalState, SDL_Window* window, SDL_Renderer* renderer, Player players[], size_t nbPlayers, FontHandler* fontHandler, AudioHandler audioHandler); #endif //GAME_MAIN_INCLUDED