#include "view/GameCreationMenu.h" bool drawGameCreationMenu(SDL_Renderer* renderer, TTF_Font* font, int width, int height) { // TextLabel for "Nombre de joueur.euse.s" creation SDL_Point nbJoueurLabelPos = {.x=width*0.05, .y=height*0.05}; SDL_Color black = {0,0,0,255}; SDL_Color white = {225, 255, 255, 255}; TextLabel nbJoueurLabel = createTextLabel( "Nombre de joueur.euse.s", &nbJoueurLabelPos, 1, &white, font, renderer, POSX_LEFT, POSY_TOP ); // Incrementation Btn creation P_Button incrementBtn = createButton(NULL, NULL, nbJoueurLabelPos.x+calculateStringPixelLenght(font, nbJoueurLabel.text)+32, nbJoueurLabelPos.y, 0, 0, NULL); SDL_Texture* btnTexture = createGenericButtonTexture("+", font, 8,COLOR_GENERIC_BUTTON_BACKGROUND, COLOR_GENERIC_BUTTON_BORDER, 4, 8, &(incrementBtn.rect.w), &(incrementBtn.rect.h), renderer); if(btnTexture == NULL) { fprintf(stderr, "WARNING: Can't create texture: %s\n", SDL_GetError()); return false; } SDL_Texture* btnHoveredTexture = createGenericButtonTexture("+", font, 8, COLOR_GENERIC_BUTTON_BORDER, COLOR_GENERIC_BUTTON_BACKGROUND, 4, 8, &(incrementBtn.rect.w), &(incrementBtn.rect.h), renderer); if(btnHoveredTexture == NULL) { fprintf(stderr, "WARNING: Can't create hover texture: %s\n", SDL_GetError()); return false; } incrementBtn.texture = btnTexture; incrementBtn.hoverTexture = btnHoveredTexture; // Decrementation Btn creation P_Button decrementBtn = createButton(NULL, NULL, nbJoueurLabelPos.x+calculateStringPixelLenght(font, nbJoueurLabel.text)+32, nbJoueurLabelPos.y, 0, 0, NULL); btnTexture = createGenericButtonTexture("-", font, 8,COLOR_GENERIC_BUTTON_BACKGROUND, COLOR_GENERIC_BUTTON_BORDER, 4, 8, &(decrementBtn.rect.w), &(decrementBtn.rect.h), renderer); if(btnTexture == NULL) { fprintf(stderr, "WARNING: Can't create texture: %s\n", SDL_GetError()); return false; } btnHoveredTexture = createGenericButtonTexture("-", font, 8, COLOR_GENERIC_BUTTON_BORDER, COLOR_GENERIC_BUTTON_BACKGROUND, 4, 8, &(decrementBtn.rect.w), &(decrementBtn.rect.h), renderer); if(btnHoveredTexture == NULL) { fprintf(stderr, "WARNING: Can't create hover texture: %s\n", SDL_GetError()); return false; } decrementBtn.texture = btnTexture; decrementBtn.hoverTexture = btnHoveredTexture; //Draw everything drawButtonOnRenderer(renderer, &incrementBtn); drawButtonOnRenderer(renderer, &decrementBtn); drawTextLabel(renderer, &nbJoueurLabel); //free freeTextLabel(&nbJoueurLabel); freeButton(&incrementBtn); return true; }