#ifndef MENU_FIN_INCLUDED #define MENU_FIN_INCLUDED #include #include "model/Player.h" #include "engine/FontLoader.h" #include "engine/Button.h" #include "engine/TextureLoader.h" #include "engine/GeneralState.h" P_Button createButtonForEndGameMenu(SDL_Renderer* renderer, TTF_Font* font, const SDL_Rect* rect); void drawEndGameMenu(SDL_Renderer* renderer, const Player players[], const size_t nbPlayers, const SDL_Rect* rect, FontHandler* fontHandler); void endGameMenu(GeneralState* generalState, SDL_Window* window, SDL_Renderer* renderer, FontHandler* fontHandler, const Player players[], const size_t nbPlayers); #endif // MENU_FIN_INCLUDED