#ifndef TEXT_LABEL_INCLUDED #define TEXT_LABEL_INCLUDED #include #include #include "engine/FontLoader.h" #include "engine/UIElementUtils.h" typedef struct { char* text; SDL_Rect textZone; SDL_Color color; SDL_Texture* texture; }TextLabel; TextLabel createTextLabel(const char text[], const SDL_Point* pos, const float factorSize,const SDL_Color* color, TTF_Font* font, SDL_Renderer* renderer, const PositionX_Type posXType, const PositionY_Type posYType); TextLabel createUnsizedTextLabel(const char text[], const SDL_Color* color, TTF_Font* font, SDL_Renderer* renderer); void freeTextLabel(TextLabel* label); void drawTextLabel(SDL_Renderer* renderer, TextLabel* label); void clearTextLabel(SDL_Renderer* renderer, const TextLabel* label, SDL_Color color); void replaceTextAndTextureOfTextLabel(SDL_Renderer* renderer, TextLabel* label, TTF_Font* font, char* text, SDL_Color* bg); #endif //TEXT_LABEL_INCLUDED