#ifndef TEXT_LABEL_INCLUDED #define TEXT_LABEL_INCLUDED #include #include #include "engine/FontLoader.h" typedef struct { char* text; SDL_Rect textZone; SDL_Color color; SDL_Texture* texture; }TextLabel; TextLabel createTextLabel(const char text[], const SDL_Rect* rect, const SDL_Color* color); void freeTextLabel(TextLabel* label); void drawTextLabel(SDL_Renderer* renderer, TextLabel* label, TTF_Font* fontHandler); #endif //TEXT_LABEL_INCLUDED