#include "engine/AudioHandler.h" #include #include #include #include void testAudioHandler(void) { if (SDL_Init(SDL_INIT_AUDIO) != 0) { perror("SDL"); exit(errno); } AudioHandler ah = newAudioHandler(100, 100); if (ah.canPlayAudio == false) { perror("AudioHandler"); SDL_Quit(); exit(1); } printf("AudioHandler created!\n"); printf("Now (normally) playing base_tardi...\n"); playMusic(MUSIC_base_tardi, ah); SDL_Delay(2000); printf("Switching to testMus\n"); playMusic(MUSIC_testMus, ah); SDL_Delay(5000); printf("Playing SFX\n"); playSFX(SFX_testClick, ah); SDL_Delay(2000); printf("Trying to play a music as SFX (playSFX(MUSIC_base_tardi))\n"); playSFX(MUSIC_base_tardi, ah); printf("Trying to play -1 as SFX\n"); playSFX(-1, ah); printf("Trying to play 9999 as SFX\n"); playSFX(9999, ah); printf("Trying to play a SFX as music (playMusic(SFX_testClick))\n"); playMusic(SFX_testClick, ah); printf("Trying to play -1 as music\n"); playMusic(-1, ah); printf("Trying to play 9999 as music\n"); playMusic(9999, ah); printf("Playing louder (vol = 128) the SFX, testing with SFX_testClick\n"); changeSFXVol(128); playSFX(SFX_testClick, ah); SDL_Delay(2000); printf("Playing quieter (vol = 10) the SFX, testing with SFX_testClick\n"); changeSFXVol(10); playSFX(SFX_testClick, ah); SDL_Delay(2000); printf("Waiting another 30 seconds to test loop...\n"); SDL_Delay(30000); printf("Freeing AudioHandler\n"); freeAudioHandler(&ah); if (ah.canPlayAudio == true) { printf("Failed to free AudioHandler!\n"); } SDL_Quit(); }