#include #include #include #include "engine/GeneralState.h" #include "view/MainMenu.h" #include "view/MenuEndGame.h" #include "view/GameCreationMenu.h" #include "view/GameMain.h" #include "engine/FontLoader.h" #include "model/Player.h" int main(int argc, char *argv[]) { SDL_Rect windowSize = {10, 10, 900, 900}; SDL_Window* window = NULL; SDL_Renderer* renderer = NULL; int statut = EXIT_FAILURE; if(SDL_Init(SDL_INIT_VIDEO) != 0) { fprintf(stderr, "Error : %s\n", SDL_GetError()); goto Quit; } window = SDL_CreateWindow("Pontu",windowSize.x, windowSize.y, windowSize.w, windowSize.h, SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE); if (!window) { fprintf(stderr, "Error : %s\n", SDL_GetError()); goto Quit; } renderer = SDL_CreateRenderer(window,-1,SDL_RENDERER_ACCELERATED); if(!renderer) { fprintf(stderr, "Erreur : %s", SDL_GetError()); goto Quit; } char* path = "rsrc/img/PieceViolet.png"; SDL_Surface* icon = IMG_Load(path); if(icon == NULL) { fprintf(stderr, "WARNNING: %s\n", SDL_GetError()); return NULL; } //icon->w = 64; //icon->h = 64; SDL_SetWindowIcon(window, icon); if(TTF_Init()==-1) { printf("TTF_Init: %s\n", TTF_GetError()); exit(2); } SDL_StopTextInput(); FontHandler fontHandler = loadFonts(); AudioHandler audioHandler = newAudioHandler(128, 128, 128); GeneralState generalState = GS_MainMenu; while(generalState != GS_Quit){ switch (generalState) { case GS_MainMenu: mainMenu(renderer,window,&generalState, fontHandler, audioHandler); playSFX(SFX_validate_sound, audioHandler); break; case GS_GameCreationMenu:{ int windowW; int windowH; SDL_GetWindowSize(window, &windowW, &windowH); int nbPlayers = 4; Player players[] = { newPlayer("Bépo", PlayerViolet), newPlayer("Azeryty", PlayerBlue), newPlayer("Adcsg", PlayerRed), newPlayer("qsdfqsdfq", PlayerYellow) }; //players[2] = ; bool crashed = gameCreationMenu(renderer, &generalState, fontHandler.fonts[FONT_PublicPixel], windowW, windowH, players, &nbPlayers); /*if (crashed) { fprintf(stderr,"sorry"); exit(-1); }*/ //generalState = GS_Game; gameView(&generalState, window, renderer, players, nbPlayers, &fontHandler,audioHandler); //Pour tester le endGameMenu directement /* generalState = GS_EndOfGameMenu; players[0].eliminationTurn = 10; players[0].rank = 3; players[1].eliminationTurn = 15; players[1].rank = 2; players[2].eliminationTurn = 0; players[2].rank = 1; */ endGameMenu(&generalState, window, renderer, &fontHandler, players, nbPlayers); break; } case GS_Game: { break; } } } statut = EXIT_SUCCESS; Quit: freeFonts(fontHandler); freeAudioHandler(&audioHandler); SDL_FreeSurface(icon); if(renderer != NULL) { SDL_DestroyRenderer(renderer); } if(window != NULL) { SDL_DestroyWindow(window); } SDL_Quit(); return statut; }