/** * \file GameInterface.h * \breif Interface of game * \author Jacques Thomas * \date 24/01/20222 */ #ifndef GAME_INTERFACE_INCLUDED #define GAME_INTERFACE_INCLUDED #include #include "engine/Button.h" #include #include "engine/arrayButton.h" //move pion //delete pion //draw menu Ponton (top left corner) /** * \brief Draw different buttons on the game interface : menu, setting, sound, nbTurn, and timers * param Renderer */ void drawButtons(SDL_Renderer* renderer,FontHandler fontHandler); //draw setting button (top right corner) //draw sound button (top right corner) //draw nbTurn (bottom left corner) //draw timer (bottom right corner) struct array_P_Button createGameInterfaceButtons(SDL_Renderer* renderer, FontHandler* fontHandler); #endif