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projet-tut/Pontu/src/view/MainMenu.c

154 lines
5.8 KiB

#include "view/MainMenu.h"
#include <SDL2/SDL.h>
#include <SDL2/SDL_ttf.h>
#include <stdio.h>
#include "engine/Button.h"
#include "engine/FontLoader.h"
#include "view/MainMenu.h"
#include "engine/GeneralState.h"
void quit(P_Button* buttonCaller) {
*((GeneralState*)(buttonCaller->arg)) = GS_Quit;
}
void generalStateToNewGame(P_Button* buttonCaller) {
*((GeneralState*)(buttonCaller->arg)) = GS_GameCreationMenu;
}
P_Button* drawMainMenu(SDL_Renderer* renderer,const FontHandler fontHandler, unsigned int* nb, const SDL_Rect* windowSize, GeneralState* generalState)
{
P_Button* buttons = (P_Button*)malloc(sizeof(P_Button)*3);
*nb = 0;
SDL_Color lightBlue = {.r = 0,.g = 195,.b = 255,.a = 0}; //0, 195, 255
SDL_Color darkBlue = {.r = 0,.g = 123,.b = 161,.a = 0}; //0, 123, 161
SDL_SetRenderTarget(renderer, NULL);
TTF_Font* font = fontHandler.fonts[FONT_retro];
int fontSize = 80;
*nb = 3;
buttons = (P_Button*)malloc(sizeof(P_Button)*(*nb));
buttons[0] = createButton(NULL,NULL,20, 20, 20, 20, generalStateToNewGame);
SDL_Texture* newGameButtonTexture = createGenericButtonTexture("Nouvelle Partie",font,fontSize,darkBlue,lightBlue,5, 10,&(buttons[0].rect.w),&(buttons[0].rect.h),renderer);
SDL_Texture* newGameButtonTextureHover = createGenericButtonTexture("Nouvelle Partie",font,fontSize,lightBlue,darkBlue,5, 10,NULL,NULL,renderer);
buttons[0].texture = newGameButtonTexture;
buttons[0].hoverTexture = newGameButtonTextureHover;
buttons[0].rect.x = (windowSize->w/2)-(buttons[0].rect.w/2);
buttons[0].arg = generalState;
buttons[1] = createButton(NULL,NULL,20, buttons[0].rect.y+buttons[0].rect.h+20, 20, 20, NULL);
SDL_Texture* optionButtonTexture = createGenericButtonTexture("Options",font,fontSize,darkBlue,lightBlue,5, 10,&(buttons[1].rect.w),&(buttons[1].rect.h),renderer);
SDL_Texture* optionButtonTextureHover = createGenericButtonTexture("Options",font,fontSize,lightBlue,darkBlue,5, 10,NULL,NULL,renderer);
buttons[1].texture = optionButtonTexture;
buttons[1].hoverTexture = optionButtonTextureHover;
buttons[1].rect.x = (windowSize->w/2)-(buttons[1].rect.w/2);
buttons[2] = createButton(NULL,NULL,20, buttons[1].rect.y+buttons[1].rect.h+20, 20, 20, quit);
SDL_Texture* quitButtonTexture = createGenericButtonTexture("Quitter",font,fontSize,darkBlue,lightBlue,5, 10,&(buttons[2].rect.w),&(buttons[2].rect.h),renderer);
SDL_Texture* quitButtonTextureHover = createGenericButtonTexture("Quitter",font,fontSize,lightBlue,darkBlue,5, 10,NULL,NULL,renderer);
buttons[2].texture = quitButtonTexture;
buttons[2].hoverTexture = quitButtonTextureHover;
buttons[2].rect.x = (windowSize->w/2)-(buttons[2].rect.w/2);
buttons[2].arg = generalState;
SDL_SetRenderTarget(renderer,NULL);
SDL_RenderPresent(renderer);
return buttons;
}
int mainMenu(SDL_Renderer * renderer,SDL_Window * window, GeneralState * generalState,FontHandler fontHandler, AudioHandler audioHandler){
int statut = EXIT_FAILURE;
char* path = "../rsrc/img/Lenna.png";
SDL_SetRenderTarget(renderer,NULL);
SDL_Texture* picture = createTextureFromPath(renderer, path);
//Initialisation
P_Button* buttons = NULL;
unsigned int nb = 0;
SDL_SetRenderDrawColor(renderer, 0,0,0,0);
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, picture, NULL, NULL);
SDL_Rect windowSize = {.x = 0, .y = 0, .w = 0, .h = 0};
SDL_GetWindowSize(window,&(windowSize.w),&(windowSize.h));
if(!(buttons = drawMainMenu(renderer,fontHandler,&nb,&windowSize, generalState))){
fprintf(stderr, "Le menu principale ne s'est pas déssiné correctement\n");
return statut;
}
SDL_Event event;
while(*generalState == GS_MainMenu)
{
while(SDL_PollEvent(&event))
{
switch(event.type)
{
case SDL_QUIT:
*generalState = GS_Quit;
break;
case SDL_MOUSEBUTTONUP:
if(isHover(&(buttons[2]))){
buttons[2].onClick(&(buttons[2]));
break;
}
if(isHover(&(buttons[0]))){
buttons[0].onClick(&(buttons[0]));
break;
}
break;
case SDL_MOUSEMOTION:
if(isButtonEntry(&(buttons[0]),event.motion.x,event.motion.y) ||
isButtonEntry(&(buttons[1]),event.motion.x,event.motion.y) ||
isButtonEntry(&(buttons[2]),event.motion.x,event.motion.y)){
playSFX(SFX_menu_sound_effect, audioHandler);
}
break;
case SDL_WINDOWEVENT:
if(event.window.event == SDL_WINDOWEVENT_RESIZED){
SDL_SetRenderDrawColor(renderer, 0,0,0,0);
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, picture, NULL, NULL);
printf("Window %d resized to %dx%d\n",
event.window.windowID, event.window.data1,
event.window.data2);
windowSize.w = event.window.data1;
windowSize.h = event.window.data2;
buttons[0].rect.x = (windowSize.w/2)-(buttons[0].rect.w/2);
buttons[1].rect.x = (windowSize.w/2)-(buttons[1].rect.w/2);
buttons[2].rect.x = (windowSize.w/2)-(buttons[2].rect.w/2);
}
break;
default:
break;
}
}
drawButtonOnRenderer(renderer,&(buttons[0]));
drawButtonOnRenderer(renderer,&(buttons[1]));
drawButtonOnRenderer(renderer,&(buttons[2]));
SDL_RenderPresent(renderer);
SDL_Delay(20);
}
Quit:
for(int i=0;i<nb;i++){
freeButton(&(buttons[i]));
}
free(buttons);
return 0;
}