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154 lines
5.8 KiB
154 lines
5.8 KiB
#include "view/MainMenu.h"
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_ttf.h>
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#include <stdio.h>
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#include "engine/Button.h"
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#include "engine/FontLoader.h"
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#include "view/MainMenu.h"
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#include "engine/GeneralState.h"
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void quit(P_Button* buttonCaller) {
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*((GeneralState*)(buttonCaller->arg)) = GS_Quit;
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}
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void generalStateToNewGame(P_Button* buttonCaller) {
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*((GeneralState*)(buttonCaller->arg)) = GS_GameCreationMenu;
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}
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P_Button* drawMainMenu(SDL_Renderer* renderer,const FontHandler fontHandler, unsigned int* nb, const SDL_Rect* windowSize, GeneralState* generalState)
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{
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P_Button* buttons = (P_Button*)malloc(sizeof(P_Button)*3);
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*nb = 0;
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SDL_Color lightBlue = {.r = 0,.g = 195,.b = 255,.a = 0}; //0, 195, 255
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SDL_Color darkBlue = {.r = 0,.g = 123,.b = 161,.a = 0}; //0, 123, 161
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SDL_SetRenderTarget(renderer, NULL);
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TTF_Font* font = fontHandler.fonts[FONT_retro];
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int fontSize = 80;
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*nb = 3;
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buttons = (P_Button*)malloc(sizeof(P_Button)*(*nb));
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buttons[0] = createButton(NULL,NULL,20, 20, 20, 20, generalStateToNewGame);
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SDL_Texture* newGameButtonTexture = createGenericButtonTexture("Nouvelle Partie",font,fontSize,darkBlue,lightBlue,5, 10,&(buttons[0].rect.w),&(buttons[0].rect.h),renderer);
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SDL_Texture* newGameButtonTextureHover = createGenericButtonTexture("Nouvelle Partie",font,fontSize,lightBlue,darkBlue,5, 10,NULL,NULL,renderer);
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buttons[0].texture = newGameButtonTexture;
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buttons[0].hoverTexture = newGameButtonTextureHover;
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buttons[0].rect.x = (windowSize->w/2)-(buttons[0].rect.w/2);
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buttons[0].arg = generalState;
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buttons[1] = createButton(NULL,NULL,20, buttons[0].rect.y+buttons[0].rect.h+20, 20, 20, NULL);
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SDL_Texture* optionButtonTexture = createGenericButtonTexture("Options",font,fontSize,darkBlue,lightBlue,5, 10,&(buttons[1].rect.w),&(buttons[1].rect.h),renderer);
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SDL_Texture* optionButtonTextureHover = createGenericButtonTexture("Options",font,fontSize,lightBlue,darkBlue,5, 10,NULL,NULL,renderer);
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buttons[1].texture = optionButtonTexture;
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buttons[1].hoverTexture = optionButtonTextureHover;
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buttons[1].rect.x = (windowSize->w/2)-(buttons[1].rect.w/2);
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buttons[2] = createButton(NULL,NULL,20, buttons[1].rect.y+buttons[1].rect.h+20, 20, 20, quit);
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SDL_Texture* quitButtonTexture = createGenericButtonTexture("Quitter",font,fontSize,darkBlue,lightBlue,5, 10,&(buttons[2].rect.w),&(buttons[2].rect.h),renderer);
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SDL_Texture* quitButtonTextureHover = createGenericButtonTexture("Quitter",font,fontSize,lightBlue,darkBlue,5, 10,NULL,NULL,renderer);
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buttons[2].texture = quitButtonTexture;
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buttons[2].hoverTexture = quitButtonTextureHover;
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buttons[2].rect.x = (windowSize->w/2)-(buttons[2].rect.w/2);
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buttons[2].arg = generalState;
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SDL_SetRenderTarget(renderer,NULL);
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SDL_RenderPresent(renderer);
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return buttons;
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}
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int mainMenu(SDL_Renderer * renderer,SDL_Window * window, GeneralState * generalState,FontHandler fontHandler, AudioHandler audioHandler){
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int statut = EXIT_FAILURE;
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char* path = "../rsrc/img/Lenna.png";
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SDL_SetRenderTarget(renderer,NULL);
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SDL_Texture* picture = createTextureFromPath(renderer, path);
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//Initialisation
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P_Button* buttons = NULL;
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unsigned int nb = 0;
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SDL_SetRenderDrawColor(renderer, 0,0,0,0);
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SDL_RenderClear(renderer);
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SDL_RenderCopy(renderer, picture, NULL, NULL);
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SDL_Rect windowSize = {.x = 0, .y = 0, .w = 0, .h = 0};
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SDL_GetWindowSize(window,&(windowSize.w),&(windowSize.h));
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if(!(buttons = drawMainMenu(renderer,fontHandler,&nb,&windowSize, generalState))){
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fprintf(stderr, "Le menu principale ne s'est pas déssiné correctement\n");
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return statut;
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}
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SDL_Event event;
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while(*generalState == GS_MainMenu)
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{
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while(SDL_PollEvent(&event))
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{
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switch(event.type)
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{
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case SDL_QUIT:
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*generalState = GS_Quit;
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break;
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case SDL_MOUSEBUTTONUP:
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if(isHover(&(buttons[2]))){
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buttons[2].onClick(&(buttons[2]));
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break;
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}
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if(isHover(&(buttons[0]))){
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buttons[0].onClick(&(buttons[0]));
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break;
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}
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break;
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case SDL_MOUSEMOTION:
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if(isButtonEntry(&(buttons[0]),event.motion.x,event.motion.y) ||
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isButtonEntry(&(buttons[1]),event.motion.x,event.motion.y) ||
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isButtonEntry(&(buttons[2]),event.motion.x,event.motion.y)){
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playSFX(SFX_menu_sound_effect, audioHandler);
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}
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break;
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case SDL_WINDOWEVENT:
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if(event.window.event == SDL_WINDOWEVENT_RESIZED){
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SDL_SetRenderDrawColor(renderer, 0,0,0,0);
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SDL_RenderClear(renderer);
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SDL_RenderCopy(renderer, picture, NULL, NULL);
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printf("Window %d resized to %dx%d\n",
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event.window.windowID, event.window.data1,
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event.window.data2);
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windowSize.w = event.window.data1;
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windowSize.h = event.window.data2;
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buttons[0].rect.x = (windowSize.w/2)-(buttons[0].rect.w/2);
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buttons[1].rect.x = (windowSize.w/2)-(buttons[1].rect.w/2);
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buttons[2].rect.x = (windowSize.w/2)-(buttons[2].rect.w/2);
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}
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break;
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default:
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break;
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}
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}
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drawButtonOnRenderer(renderer,&(buttons[0]));
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drawButtonOnRenderer(renderer,&(buttons[1]));
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drawButtonOnRenderer(renderer,&(buttons[2]));
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SDL_RenderPresent(renderer);
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SDL_Delay(20);
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}
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Quit:
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for(int i=0;i<nb;i++){
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freeButton(&(buttons[i]));
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}
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free(buttons);
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return 0;
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}
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