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81 lines
1.9 KiB
81 lines
1.9 KiB
/**
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* \file Game.h
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* \brief Management of a Game
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* \author Théotime Maillarbaux, Jacques Thomas
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* \date 29/11/2021
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*/
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#ifndef GAME_H
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#define GAME_H
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#include "model/Player.h"
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#include "model/Board.h"
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#include <SDL2/SDL_pixels.h>
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#include <stdbool.h>
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/**
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* \enum Phase
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* \brief Represents the phase of the current game
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*/
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typedef enum {
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PLACEMENT,
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GAME
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} Phase;
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/**
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* \struct Game
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* \brief Represents a game
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*/
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typedef struct {
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int currentPlayerID; ///< The ID of the one currently playing
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int nb_rounds; ///< The number of rounds so far
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//TODO duree
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Phase phase; ///< The current state of the game
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Player arrPlayers[4]; ///< The array of all the players in this game
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Board board; ///< The board for this game
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} Game;
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/**
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* \brief Makes a new Game
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* \param[in] nbPlayers The number of players for this game
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* \return A struct representing the game
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*/
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Game newGame(const int nbPlayers, const char* pseudos[]);
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/**
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* \brief Move a piece to an island
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* \param[in] p the piece to move
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* \param[in] i island target
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* \return True if the piece can be move otherwise false
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*/
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bool movePiece(Piece p, Island i);
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/**
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* \brief Check if the the island is attainable from the piece's position (no player on the island)
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* \param[in] p the piece to move
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* \param[in] i island target
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* \return True if the island is attainable (no player on the island) otherwise false
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*/
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bool checkIsland(Piece p, Island i);
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/**
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* \biref Check if there is a bridge at (coord->x; coord->y)
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* \param[in] coords Coords to test
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* \param[in] board Actual game board
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* \return True if there is a bridge. Else return false.
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*/
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bool checkBridge(Coord* coords, Board* board);
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/**
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* \brief Remove bridge from board at (coord->x; coord->y)
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* \param[in] coords Bridge's coords to remove
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* \param[in] board Actual game board
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* \return True on succsess. Else return false.
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*/
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bool rmBridge(Coord* coords, Board* board);
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#endif //PARTIE_H
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