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119 lines
2.5 KiB
119 lines
2.5 KiB
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#include <SDL2/SDL.h>
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#include <stdio.h>
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#include "engine/TextureLoader.h"
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#include "engine/FontLoader.h"
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#include "engine/TextInput.h"
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#include "engine/InputProcessor.h"
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void testTextInputProcessor() {
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SDL_Rect windowSize = {10, 10, 900, 900};
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SDL_Window* window = NULL;
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SDL_Renderer* renderer = NULL;
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int statut = EXIT_FAILURE;
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if(SDL_Init(SDL_INIT_VIDEO) != 0) {
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fprintf(stderr, "Error : %s\n", SDL_GetError());
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return;
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}
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window = SDL_CreateWindow("Pontu",windowSize.x, windowSize.y, windowSize.w, windowSize.h, SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
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if (!window)
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{
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fprintf(stderr, "Error : %s\n", SDL_GetError());
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return;
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}
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renderer = SDL_CreateRenderer(window,-1,SDL_RENDERER_ACCELERATED);
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if(!renderer)
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{
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fprintf(stderr, "Erreur : %s", SDL_GetError());
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return;
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}
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if(TTF_Init()==-1) {
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printf("TTF_Init: %s\n", TTF_GetError());
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exit(2);
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}
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InputProcessor inputProcessor = createInputProcessor();
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bool needToPresent = true;
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FontHandler fontHandler = loadFonts();
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SDL_StopTextInput();
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TextInput tI;
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array_TextInput_AddElement(&inputProcessor.tabTextInput, tI);
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TextInput* textInput = array_TextInput_Last(&inputProcessor.tabTextInput);
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SDL_Rect size = {.x=10, .y=10, .w=90, .h=20};
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if(!initTextInput(textInput, &size, NULL, fontHandler.fonts[FONT_PublicPixel]))
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{
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fprintf(stderr, "WARNING: can't init TextInput\n");
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return;
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}
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drawTextInputOnRenderer(renderer, textInput);
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bool quit = false;
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while(!quit)
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{
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{
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InputElement inputElement;
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while (InputType_None != (inputElement = proccessInput(&inputProcessor)).type) {
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switch (inputElement.type)
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{
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case InputType_ActivateUI:
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switch (inputElement.data.uiAction)
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{
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case UIAction_Quit:
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quit = true;
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break;
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case UIAction_Validate:
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break;
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case UIAction_Cancel:
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break;
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default:
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break;
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}
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break;
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case InputType_Window_Resize: {
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/*const SDL_Rect rectM = {
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.x=inputElement.data.windowSize.w/10,
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.y=0,
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.w=inputElement.data.windowSize.w*80/100,
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.h=inputElement.data.windowSize.h
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};*/
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break;
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}
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default:
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break;
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}
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}
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}
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drawTextInputOnRenderer(renderer, textInput);
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needToPresent = true;
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if (needToPresent) {
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SDL_RenderPresent(renderer);
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needToPresent = false;
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}
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SDL_Delay(10);
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}
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fprintf(stderr, "Texte tapé : %s\n", textInput->value);
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freeInputProcessor(&inputProcessor);
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}
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