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projet-tut/Pontu/include/model/Game.h

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/**
* \file Game.h
* \brief Management of a Game
* \author Théotime Maillarbaux
* \date 29/11/2021
*/
#ifndef GAME_H
#define GAME_H
#include "model/Player.h"
#include "model/Board.h"
/**
* \enum Phase
* \brief Represents the phase of the current game
*/
typedef enum {
PLACEMENT,
GAME
} Phase;
/**
* \struct Game
* \brief Represents a game
*/
typedef struct {
int currentPlayerID; ///< The ID of the one currently playing
int nb_rounds; ///< The number of rounds so far
//TODO duree
State state; ///< The current state of the game
Player arrPlayers[4]; ///< The array of all the players in this game
Board board; ///< The board for this game
} Game;
/**
* \brief Makes a new Game
* \param[in] nbPlayers The number of players for this game
* \return A struct representing the game
*/
Game newGame(int nbPlayers);
#endif //PARTIE_H