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projet-tut/Pontu/include/engine/TextureLoader.h

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/**
* \file TextureLoader.h
* \brief Define functions to load textures
* \author Allan Point
*/
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include <SDL2/SDL_ttf.h>
/*
* \brief Create a texture with an image
* \param[in] renderer The renderer which will draw the image
* \param[in] path Image's path on the computer
* \return Return texture created on success. Else return NULL and print the error on STDERR.
*/
SDL_Texture* createTextureFromPath(SDL_Renderer* renderer, char* path);
/*
* \brief Create a generic button texture
* \param[in] text The text you want to draw in on the texture
* \param[in] font The font you want to apply to the text
* \param[in] fontSize The size of the font
* \param[in] border_color The color of the border of the button. This color is also used for the text
* \param[in] background_color The color of the background
* \param[in] thickness The thickness of the texture
* \param[in] padding The padding around the text in the button
* \param[out] sizex The width of the texture. You have to apply it to the width of the button
* \param[out] sizey The height of the texture. You have to apply it to the height of the button
* \param[in] renderer The renderer you want the texture to be associated
* \return Return texture created on success. Else return NULL and print the error on STDERR.
*/
SDL_Texture* createGenericButtonTexture(char* text, TTF_Font* font, int fontSize, SDL_Color border_color, SDL_Color background_color,int thickness, int padding, int* sizex, int* sizey, SDL_Renderer* renderer);