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27 lines
1.2 KiB
27 lines
1.2 KiB
#include "view/GameDrawer.h"
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#include "view/BoardDrawer.h"
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#include "view/PiecesDrawer.h"
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bool drawGame(SDL_Renderer* renderer, const SDL_Rect* windowSize, const SDL_Rect* boardRect, const Game* game,TextureHandler* textureHandler)
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{
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//SDL_Texture* menuTexture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, 50, 70);
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/*SDL_SetRenderTarget(renderer, menuTexture);
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SDL_SetRenderDrawColor(renderer, 150, 243, 59, 255);
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SDL_Rect buttonRect = {.x = 0,.y = 0,.w = 50,.h = 70};
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SDL_RenderFillRect(renderer, &buttonRect);
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SDL_SetRenderTarget(renderer, NULL);*/
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//P_Button menu = createButton(menuTexture, NULL, (windowSize->w*5)/100, (windowSize->h*5)/100, 50, 70, NULL);
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//P_Button menu = createButton(menuTexture, NULL, 10, 10, 50, 70, NULL);
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//drawBoard(renderer, boardRect, &(game->board), textureHandler->textures[TEXTURE_Island], textureHandler->textures[TEXTURE_Bridge], textureHandler->textures[TEXTURE_Water]);
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/*drawPiecesPlayer(renderer, boardRect, game->board.arrPieces, game->board.nbPieces, 0, textureHandler->textures[TEXTURE_PieceRed]);
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drawPiecesPlayer(renderer, boardRect, game->board.arrPieces, game->board.nbPieces, 1, textureHandler->textures[TEXTURE_PieceViolet]);
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*/
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return true;
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}
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