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projet-tut/Pontu/src/view/MainMenu.c

169 lines
6.2 KiB

#include "view/MainMenu.h"
#include <SDL2/SDL.h>
#include <SDL2/SDL_ttf.h>
#include <stdio.h>
#include "engine/Button.h"
#include "engine/FontLoader.h"
#include "view/MainMenu.h"
#include "engine/GeneralState.h"
#include "engine/Colors.h"
enum {NEWGAME, OPTION, QUIT};
void quit(P_Button* buttonCaller) {
*((GeneralState*)(buttonCaller->arg)) = GS_Quit;
}
void generalStateToNewGame(P_Button* buttonCaller) {
*((GeneralState*)(buttonCaller->arg)) = GS_GameCreationMenu;
}
P_Button* drawMainMenu(SDL_Renderer* renderer,const FontHandler fontHandler, unsigned int* nb, const SDL_Rect* windowSize, GeneralState* generalState)
{
P_Button* buttons = (P_Button*)malloc(sizeof(P_Button)*3);
*nb = 0;
SDL_Color lightBlue = {.r = 0,.g = 195,.b = 255,.a = 0}; //0, 195, 255
SDL_Color darkBlue = {.r = 0,.g = 123,.b = 161,.a = 0}; //0, 123, 161
SDL_SetRenderTarget(renderer, NULL);
TTF_Font* font = fontHandler.fonts[FONT_PublicPixel];
int fontSize = 80;
*nb = 3;
buttons = (P_Button*)malloc(sizeof(P_Button)*(*nb));
buttons[NEWGAME] = createButton(NULL,NULL,20, 20, 20, 20, generalStateToNewGame);
SDL_Texture* newGameButtonTexture = createGenericButtonTexture("Nouvelle Partie",font,fontSize,darkBlue,lightBlue,5, 10,&(buttons[NEWGAME].rect.w),&(buttons[NEWGAME].rect.h),renderer);
SDL_Texture* newGameButtonTextureHover = createGenericButtonTexture("Nouvelle Partie",font,fontSize,lightBlue,darkBlue,5, 10,NULL,NULL,renderer);
buttons[NEWGAME].texture = newGameButtonTexture;
buttons[NEWGAME].hoverTexture = newGameButtonTextureHover;
buttons[NEWGAME].rect.x = (windowSize->w/2)-(buttons[NEWGAME].rect.w/2);
buttons[NEWGAME].arg = generalState;
buttons[OPTION] = createButton(NULL,NULL,20, buttons[NEWGAME].rect.y+buttons[NEWGAME].rect.h+20, 20, 20, NULL);
SDL_Texture* optionButtonTexture = createGenericButtonTexture("Options",font,fontSize,darkBlue,lightBlue,5, 10,&(buttons[OPTION].rect.w),&(buttons[OPTION].rect.h),renderer);
SDL_Texture* optionButtonTextureHover = createGenericButtonTexture("Options",font,fontSize,lightBlue,darkBlue,5, 10,NULL,NULL,renderer);
buttons[OPTION].texture = optionButtonTexture;
buttons[OPTION].hoverTexture = optionButtonTextureHover;
buttons[OPTION].rect.x = (windowSize->w/2)-(buttons[OPTION].rect.w/2);
buttons[QUIT] = createButton(NULL,NULL,20, buttons[OPTION].rect.y+buttons[OPTION].rect.h+20, 20, 20, quit);
SDL_Texture* quitButtonTexture = createGenericButtonTexture("Quitter",font,fontSize,darkBlue,lightBlue,5, 10,&(buttons[QUIT].rect.w),&(buttons[QUIT].rect.h),renderer);
SDL_Texture* quitButtonTextureHover = createGenericButtonTexture("Quitter",font,fontSize,lightBlue,darkBlue,5, 10,NULL,NULL,renderer);
buttons[QUIT].texture = quitButtonTexture;
buttons[QUIT].hoverTexture = quitButtonTextureHover;
buttons[QUIT].rect.x = (windowSize->w/2)-(buttons[QUIT].rect.w/2);
buttons[QUIT].arg = generalState;
SDL_SetRenderTarget(renderer,NULL);
return buttons;
}
int mainMenu(SDL_Renderer * renderer,SDL_Window * window, GeneralState * generalState,FontHandler fontHandler, AudioHandler audioHandler){
int statut = EXIT_FAILURE;
SDL_SetRenderTarget(renderer,NULL);
//Initialisation
P_Button* buttons = NULL;
unsigned int nb = 0;
SDL_Color bg = {55, 120, 175, 255};
SDL_SetRenderDrawColor(renderer, bg.r,bg.g,bg.b,bg.a);
SDL_RenderClear(renderer);
SDL_Rect windowSize = {.x = 0, .y = 0, .w = 0, .h = 0};
SDL_GetWindowSize(window,&(windowSize.w),&(windowSize.h));
if(!(buttons = drawMainMenu(renderer,fontHandler,&nb,&windowSize, generalState))){
fprintf(stderr, "Le menu principale ne s'est pas déssiné correctement\n");
return statut;
}
SDL_Event event;
drawButtonOnRenderer(renderer,&(buttons[NEWGAME]));
drawButtonOnRenderer(renderer,&(buttons[OPTION]));
drawButtonOnRenderer(renderer,&(buttons[QUIT]));
bool drawSomething = true;
while(*generalState == GS_MainMenu)
{
while(SDL_PollEvent(&event))
{
switch(event.type)
{
case SDL_QUIT:
*generalState = GS_Quit;
break;
case SDL_MOUSEBUTTONUP:
for (size_t i = 0; i < nb; i++) {
if(isHover(&(buttons[i]))){
buttons[i].onClick(&(buttons[i]));
break;
}
}
break;
case SDL_MOUSEMOTION:
for (size_t i = 0; i < nb; i++) {
switch (isButtonInteractWithCursor(&(buttons[i]),event.motion.x,event.motion.y)) {
case 1:
drawButtonOnRenderer(renderer,&(buttons[i]));
playSFX(SFX_menu_sound_effect, audioHandler);
drawSomething = true;
break;
case 2:
drawButtonOnRenderer(renderer,&(buttons[i]));
drawSomething = true;
break;
}
}
break;
case SDL_WINDOWEVENT:
if(event.window.event == SDL_WINDOWEVENT_RESIZED){
SDL_SetRenderDrawColor(renderer, bg.r,bg.g,bg.b,bg.a);
SDL_RenderClear(renderer);
printf("Window %d resized to %dx%d\n",
event.window.windowID, event.window.data1,
event.window.data2);
windowSize.w = event.window.data1;
windowSize.h = event.window.data2;
for (size_t i = 0; i < nb; i++) {
buttons[i].rect.x = (windowSize.w/2)-(buttons[i].rect.w/2);
drawButtonOnRenderer(renderer,&(buttons[i]));
}
drawSomething = true;
}
break;
default:
break;
}
}
if (drawSomething) {
SDL_RenderPresent(renderer);
drawSomething = false;
}
SDL_Delay(20);
}
Quit:
for(int i=0;i<nb;i++){
freeButton(&(buttons[i]));
}
free(buttons);
return 0;
}