You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
projet-tut/Pontu/include/engine/InputProcessor.h

53 lines
1.2 KiB

/**
* \file InputProcessor.h
* \brief Define a structure, InputProcessor and functions to convert SDL_event to envent for Pontu
* \author Martin Rouault
* \date 06/12/2021
*/
#ifndef INPUT_PROCESSOR_INCLUDED
#define INPUT_PROCESSOR_INCLUDED
#include "engine/Button.h"
#include "engine/arrayButton.h"
#include "engine/TextInput.h"
#include "engine/arrayTextInput.h"
#include "engine/InputElement.h"
/**
* \struct InputProcessor
* \brief Contains datas useful to handle input
*/
typedef struct
{
struct array_P_Button tabButton;
struct array_TextInput tabTextInput;
TextInput* selectedTextInput;
} InputProcessor;
/**
* \brief Create a new input processor
*
* \return A new input processor
*/
InputProcessor createInputProcessor();
/**
* @brief Free a game input processor
*
* @param inputProcessor the game input processor to free (do not use after freeing)
*/
void freeInputProcessor(InputProcessor* inputProcessor);
/**
* \brief Poll and convert SDL_Events into specific event for Pontu
*
* \param [in, out] inputProcessor The input processor which keeps a state of input in between calls
* \return InputElement : an event for Pontu
*/
InputElement proccessInput(InputProcessor* inputProcessor);
#endif // INPUT_PROCESSOR_INCLUDED