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projet-tut/Pontu/include/engine/TextLabel.h

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#ifndef TEXT_LABEL_INCLUDED
#define TEXT_LABEL_INCLUDED
#include <SDL2/SDL.h>
#include <SDL2/SDL_ttf.h>
#include "engine/FontLoader.h"
#include "engine/UIElementUtils.h"
typedef struct
{
char* text;
SDL_Rect textZone;
SDL_Color color;
SDL_Texture* texture;
}TextLabel;
TextLabel createTextLabel(const char text[], const SDL_Point* pos, const float factorSize,const SDL_Color* color, TTF_Font* font, SDL_Renderer* renderer, const PositionX_Type posXType, const PositionY_Type posYType);
TextLabel createUnsizedTextLabel(const char text[], const SDL_Color* color, TTF_Font* font, SDL_Renderer* renderer);
void freeTextLabel(TextLabel* label);
void drawTextLabel(SDL_Renderer* renderer, TextLabel* label);
void clearTextLabel(SDL_Renderer* renderer, const TextLabel* label, SDL_Color color);
void replaceTextAndTextureOfTextLabel(SDL_Renderer* renderer, TextLabel* label, TTF_Font* font, char* text, SDL_Color* bg);
#endif //TEXT_LABEL_INCLUDED