/** * Copyright (c) Meta Platforms, Inc. and affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. * * @flow * @format */ 'use strict'; import type {PressEvent} from '../Types/CoreEventTypes'; /** * `PanResponder` reconciles several touches into a single gesture. It makes * single-touch gestures resilient to extra touches, and can be used to * recognize simple multi-touch gestures. * * By default, `PanResponder` holds an `InteractionManager` handle to block * long-running JS events from interrupting active gestures. * * It provides a predictable wrapper of the responder handlers provided by the * [gesture responder system](docs/gesture-responder-system.html). * For each handler, it provides a new `gestureState` object alongside the * native event object: * * ``` * onPanResponderMove: (event, gestureState) => {} * ``` * * A native event is a synthetic touch event with the following form: * * - `nativeEvent` * + `changedTouches` - Array of all touch events that have changed since the last event * + `identifier` - The ID of the touch * + `locationX` - The X position of the touch, relative to the element * + `locationY` - The Y position of the touch, relative to the element * + `pageX` - The X position of the touch, relative to the root element * + `pageY` - The Y position of the touch, relative to the root element * + `target` - The node id of the element receiving the touch event * + `timestamp` - A time identifier for the touch, useful for velocity calculation * + `touches` - Array of all current touches on the screen * * A `gestureState` object has the following: * * - `stateID` - ID of the gestureState- persisted as long as there at least * one touch on screen * - `moveX` - the latest screen coordinates of the recently-moved touch * - `moveY` - the latest screen coordinates of the recently-moved touch * - `x0` - the screen coordinates of the responder grant * - `y0` - the screen coordinates of the responder grant * - `dx` - accumulated distance of the gesture since the touch started * - `dy` - accumulated distance of the gesture since the touch started * - `vx` - current velocity of the gesture * - `vy` - current velocity of the gesture * - `numberActiveTouches` - Number of touches currently on screen * * ### Basic Usage * * ``` * componentWillMount: function() { * this._panResponder = PanResponder.create({ * // Ask to be the responder: * onStartShouldSetPanResponder: (evt, gestureState) => true, * onStartShouldSetPanResponderCapture: (evt, gestureState) => true, * onMoveShouldSetPanResponder: (evt, gestureState) => true, * onMoveShouldSetPanResponderCapture: (evt, gestureState) => true, * * onPanResponderGrant: (evt, gestureState) => { * // The gesture has started. Show visual feedback so the user knows * // what is happening! * * // gestureState.d{x,y} will be set to zero now * }, * onPanResponderMove: (evt, gestureState) => { * // The most recent move distance is gestureState.move{X,Y} * * // The accumulated gesture distance since becoming responder is * // gestureState.d{x,y} * }, * onPanResponderTerminationRequest: (evt, gestureState) => true, * onPanResponderRelease: (evt, gestureState) => { * // The user has released all touches while this view is the * // responder. This typically means a gesture has succeeded * }, * onPanResponderTerminate: (evt, gestureState) => { * // Another component has become the responder, so this gesture * // should be cancelled * }, * onShouldBlockNativeResponder: (evt, gestureState) => { * // Returns whether this component should block native components from becoming the JS * // responder. Returns true by default. Is currently only supported on android. * return true; * }, * }); * }, * * render: function() { * return ( * * ); * }, * * ``` * * ### Working Example * * To see it in action, try the * [PanResponder example in RNTester](https://github.com/facebook/react-native/blob/HEAD/packages/rn-tester/js/examples/PanResponder/PanResponderExample.js) */ export type GestureState = {| /** * ID of the gestureState - persisted as long as there at least one touch on screen */ stateID: number, /** * The latest screen coordinates of the recently-moved touch */ moveX: number, /** * The latest screen coordinates of the recently-moved touch */ moveY: number, /** * The screen coordinates of the responder grant */ x0: number, /** * The screen coordinates of the responder grant */ y0: number, /** * Accumulated distance of the gesture since the touch started */ dx: number, /** * Accumulated distance of the gesture since the touch started */ dy: number, /** * Current velocity of the gesture */ vx: number, /** * Current velocity of the gesture */ vy: number, /** * Number of touches currently on screen */ numberActiveTouches: number, /** * All `gestureState` accounts for timeStamps up until this value * * @private */ _accountsForMovesUpTo: number, |}; type ActiveCallback = ( event: PressEvent, gestureState: GestureState, ) => boolean; type PassiveCallback = (event: PressEvent, gestureState: GestureState) => mixed; type PanHandlers = {| onMoveShouldSetResponder: (event: PressEvent) => boolean, onMoveShouldSetResponderCapture: (event: PressEvent) => boolean, onResponderEnd: (event: PressEvent) => void, onResponderGrant: (event: PressEvent) => boolean, onResponderMove: (event: PressEvent) => void, onResponderReject: (event: PressEvent) => void, onResponderRelease: (event: PressEvent) => void, onResponderStart: (event: PressEvent) => void, onResponderTerminate: (event: PressEvent) => void, onResponderTerminationRequest: (event: PressEvent) => boolean, onStartShouldSetResponder: (event: PressEvent) => boolean, onStartShouldSetResponderCapture: (event: PressEvent) => boolean, |}; type PanResponderConfig = $ReadOnly<{| onMoveShouldSetPanResponder?: ?ActiveCallback, onMoveShouldSetPanResponderCapture?: ?ActiveCallback, onStartShouldSetPanResponder?: ?ActiveCallback, onStartShouldSetPanResponderCapture?: ?ActiveCallback, /** * The body of `onResponderGrant` returns a bool, but the vast majority of * callsites return void and this TODO notice is found in it: * TODO: t7467124 investigate if this can be removed */ onPanResponderGrant?: ?(PassiveCallback | ActiveCallback), onPanResponderReject?: ?PassiveCallback, onPanResponderStart?: ?PassiveCallback, onPanResponderEnd?: ?PassiveCallback, onPanResponderRelease?: ?PassiveCallback, onPanResponderMove?: ?PassiveCallback, onPanResponderTerminate?: ?PassiveCallback, onPanResponderTerminationRequest?: ?ActiveCallback, onShouldBlockNativeResponder?: ?ActiveCallback, |}>; export type PanResponderType = { _initializeGestureState: (gestureState: GestureState) => void, _updateGestureStateOnMove: ( gestureState: GestureState, touchHistory: $PropertyType, ) => void, /** * @param {object} config Enhanced versions of all of the responder callbacks * that provide not only the typical `ResponderSyntheticEvent`, but also the * `PanResponder` gesture state. Simply replace the word `Responder` with * `PanResponder` in each of the typical `onResponder*` callbacks. For * example, the `config` object would look like: * * - `onMoveShouldSetPanResponder: (e, gestureState) => {...}` * - `onMoveShouldSetPanResponderCapture: (e, gestureState) => {...}` * - `onStartShouldSetPanResponder: (e, gestureState) => {...}` * - `onStartShouldSetPanResponderCapture: (e, gestureState) => {...}` * - `onPanResponderReject: (e, gestureState) => {...}` * - `onPanResponderGrant: (e, gestureState) => {...}` * - `onPanResponderStart: (e, gestureState) => {...}` * - `onPanResponderEnd: (e, gestureState) => {...}` * - `onPanResponderRelease: (e, gestureState) => {...}` * - `onPanResponderMove: (e, gestureState) => {...}` * - `onPanResponderTerminate: (e, gestureState) => {...}` * - `onPanResponderTerminationRequest: (e, gestureState) => {...}` * - `onShouldBlockNativeResponder: (e, gestureState) => {...}` * * In general, for events that have capture equivalents, we update the * gestureState once in the capture phase and can use it in the bubble phase * as well. * * Be careful with onStartShould* callbacks. They only reflect updated * `gestureState` for start/end events that bubble/capture to the Node. * Once the node is the responder, you can rely on every start/end event * being processed by the gesture and `gestureState` being updated * accordingly. (numberActiveTouches) may not be totally accurate unless you * are the responder. */ create: (config: PanResponderConfig) => { getInteractionHandle: () => ?number, panHandlers: PanHandlers, }, };