#include "pch.h" #include "SymbolView.h" #include "SymbolView.g.cpp" #include "Utils.h" using namespace winrt; using namespace Microsoft::Graphics::Canvas; using namespace Microsoft::ReactNative; namespace winrt::RNSVG::implementation { void SymbolView::UpdateProperties(IJSValueReader const &reader, bool forceUpdate, bool invalidate) { const JSValueObject &propertyMap{JSValue::ReadObjectFrom(reader)}; for (auto const &pair : propertyMap) { auto const &propertyName{pair.first}; auto const &propertyValue{pair.second}; if (propertyName == "vbWidth") { m_vbWidth = Utils::JSValueAsFloat(propertyValue); } else if (propertyName == "vbHeight") { m_vbHeight = Utils::JSValueAsFloat(propertyValue); } else if (propertyName == "minX") { m_minX = Utils::JSValueAsFloat(propertyValue); } else if (propertyName == "minY") { m_minY = Utils::JSValueAsFloat(propertyValue); } else if (propertyName == "align") { m_align = Utils::JSValueAsString(propertyValue); } else if (propertyName == "meetOrSlice") { m_meetOrSlice = Utils::GetMeetOrSlice(propertyValue); } } __super::UpdateProperties(reader, forceUpdate, invalidate); } } // namespace winrt::RNSVG::implementation